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Driftology/Assets/Plugins/AssetUsageDetector/Editor/VariableGetter.cs

77 lines
1.9 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
namespace AssetUsageDetectorNamespace
{
// Delegate to get the value of a variable (either field or property)
public delegate object VariableGetVal( object obj );
// Custom struct to hold a variable, its important properties and its getter function
public struct VariableGetterHolder
{
public readonly string name;
public readonly bool isProperty;
public readonly bool isSerializable;
private readonly VariableGetVal getter;
public VariableGetterHolder( FieldInfo fieldInfo, VariableGetVal getter, bool isSerializable )
{
name = fieldInfo.Name;
isProperty = false;
this.isSerializable = isSerializable;
this.getter = getter;
}
public VariableGetterHolder( PropertyInfo propertyInfo, VariableGetVal getter, bool isSerializable )
{
name = propertyInfo.Name;
isProperty = true;
this.isSerializable = isSerializable;
this.getter = getter;
}
public object Get( object obj )
{
try
{
return getter( obj );
}
catch( Exception e )
{
Debug.LogException( e );
return null;
}
}
}
// Credit: http://stackoverflow.com/questions/724143/how-do-i-create-a-delegate-for-a-net-property
public interface IPropertyAccessor
{
object GetValue( object source );
}
// A wrapper class for properties to get their values more efficiently
public class PropertyWrapper<TObject, TValue> : IPropertyAccessor where TObject : class
{
private readonly Func<TObject, TValue> getter;
public PropertyWrapper( MethodInfo getterMethod )
{
getter = (Func<TObject, TValue>) Delegate.CreateDelegate( typeof( Func<TObject, TValue> ), getterMethod );
}
public object GetValue( object obj )
{
try
{
return getter( (TObject) obj );
}
catch
{
// Property getters may return various kinds of exceptions if their backing fields are not initialized (yet)
return null;
}
}
}
}