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80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
#if UNITY_2017_2_OR_NEWER
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//-----------------------------------------------------------------------
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// <copyright file="VectorIntFormatters.cs" company="Sirenix IVS">
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// Copyright (c) Sirenix IVS. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector2IntFormatter))]
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[assembly: Sirenix.Serialization.RegisterFormatter(typeof(Sirenix.Serialization.Vector3IntFormatter))]
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namespace Sirenix.Serialization
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{
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using UnityEngine;
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/// <summary>
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/// Custom formatter for the <see cref="Vector2Int"/> type.
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/// </summary>
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/// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector2Int}" />
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public class Vector2IntFormatter : MinimalBaseFormatter<Vector2Int>
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{
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private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
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/// <summary>
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/// Reads into the specified value using the specified reader.
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/// </summary>
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/// <param name="value">The value to read into.</param>
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/// <param name="reader">The reader to use.</param>
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protected override void Read(ref Vector2Int value, IDataReader reader)
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{
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value.x = Vector2IntFormatter.Serializer.ReadValue(reader);
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value.y = Vector2IntFormatter.Serializer.ReadValue(reader);
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}
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/// <summary>
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/// Writes from the specified value using the specified writer.
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/// </summary>
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/// <param name="value">The value to write from.</param>
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/// <param name="writer">The writer to use.</param>
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protected override void Write(ref Vector2Int value, IDataWriter writer)
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{
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Vector2IntFormatter.Serializer.WriteValue(value.x, writer);
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Vector2IntFormatter.Serializer.WriteValue(value.y, writer);
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}
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}
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/// <summary>
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/// Custom formatter for the <see cref="Vector3Int"/> type.
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/// </summary>
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/// <seealso cref="Sirenix.Serialization.MinimalBaseFormatter{UnityEngine.Vector3Int}" />
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public class Vector3IntFormatter : MinimalBaseFormatter<Vector3Int>
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{
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private static readonly Serializer<int> Serializer = Serialization.Serializer.Get<int>();
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/// <summary>
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/// Reads into the specified value using the specified reader.
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/// </summary>
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/// <param name="value">The value to read into.</param>
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/// <param name="reader">The reader to use.</param>
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protected override void Read(ref Vector3Int value, IDataReader reader)
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{
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value.x = Vector3IntFormatter.Serializer.ReadValue(reader);
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value.y = Vector3IntFormatter.Serializer.ReadValue(reader);
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value.z = Vector3IntFormatter.Serializer.ReadValue(reader);
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}
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/// <summary>
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/// Writes from the specified value using the specified writer.
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/// </summary>
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/// <param name="value">The value to write from.</param>
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/// <param name="writer">The writer to use.</param>
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protected override void Write(ref Vector3Int value, IDataWriter writer)
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{
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Vector3IntFormatter.Serializer.WriteValue(value.x, writer);
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Vector3IntFormatter.Serializer.WriteValue(value.y, writer);
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Vector3IntFormatter.Serializer.WriteValue(value.z, writer);
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}
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}
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}
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#endif |