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CrowdControl/Assets/GleyPlugins/Ads/Scripts/FileLoader.cs

42 lines
1.1 KiB
C#

namespace GleyMobileAds
{
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
public class FileLoader
{
private string result;
/// <summary>
/// Actual loading of external file
/// </summary>
/// <param name="url">the url to the config file</param>
/// <returns></returns>
public IEnumerator LoadFile(string url, bool debug)
{
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.SendWebRequest();
#if UNITY_2020_1_OR_NEWER
if (www.result == UnityWebRequest.Result.ConnectionError)
#else
if (www.isNetworkError || www.isHttpError)
#endif
{
if (debug)
{
Debug.LogWarning("Could not download config file " + www.error);
ScreenWriter.Write("Could not download config file " + www.error);
}
}
else
{
result = www.downloadHandler.text;
}
}
public string GetResult()
{
return result;
}
}
}