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CrowdControl/Assets/NewUI/LeaderBoard/LeaderboardUIScreen.cs

114 lines
3.7 KiB
C#

using System.Collections.Generic;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine;
using System;
public static class LeaderboardUtils
{
public static string GetStatisticName(this LeaderboardType type)
{
return type switch
{
LeaderboardType.PiPuzzle => "PiPuzzle_LevelsCompleted",
LeaderboardType.HeroesOfLabyrinth => "HeroesOfLabyrinth_LevelsCompleted",
LeaderboardType.TowerEscape => "TowerEscape_HighScore",
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}
public enum LeaderboardType
{
PiPuzzle,
HeroesOfLabyrinth,
TowerEscape
}
public class LeaderboardUIScreen : MonoBehaviour
{
[SerializeField] private GameObject lbItemPrefab;
[SerializeField] private GameObject lbItemSelfPrefab;
[SerializeField] private Transform contentPiPuzzle;
[SerializeField] private Transform contentHOL;
[SerializeField] private Transform contentTowerEscape;
[SerializeField] private List<LBPedestalItem> _lbPedestalItems;
public void Init()
{
LoadLeaderboard(LeaderboardType.PiPuzzle, contentPiPuzzle);
LoadLeaderboard(LeaderboardType.HeroesOfLabyrinth, contentHOL);
LoadLeaderboard(LeaderboardType.TowerEscape, contentTowerEscape);
}
private void LoadLeaderboard(LeaderboardType type, Transform content)
{
string statName = type.GetStatisticName();
PlayFabManager.Instance.playFabLeaderboards.GetLeaderboard(statName, 10,
leaderboard => PopulateLeaderboard(leaderboard, content),
OnLeaderboardFetchFailure
);
}
private void PopulateLeaderboard(List<PlayerLeaderboardEntry> leaderboard, Transform parent)
{
foreach (Transform child in parent)
Destroy(child.gameObject);
foreach (var lbEntry in leaderboard)
{
PopulateLbItem(lbEntry, parent);
if (lbEntry.Position <= 2)
PopulatePedestalItem(lbEntry);
}
}
private void PopulateLbItem(PlayerLeaderboardEntry lbEntry, Transform parent)
{
bool isSelf = lbEntry.Profile != null &&
PlayFabManager.Instance.playFabUserDataManager.myProfile != null &&
lbEntry.Profile.PlayerId == PlayFabManager.Instance.playFabUserDataManager.myProfile.PlayerId;
var prefab = isSelf ? lbItemSelfPrefab : lbItemPrefab;
var lbItem = Instantiate(prefab, parent).GetComponent<LBEntryItem>();
lbItem.nameText.text = lbEntry.DisplayName ?? lbEntry.PlayFabId;
lbItem.rankText.text = (lbEntry.Position + 1).ToString();
lbItem.scoreText.text = lbEntry.StatValue.ToString();
PlayFabManager.Instance.playFabUserDataManager.GetPlayerAvatarImage(lbEntry.PlayFabId, sprite =>
{
lbItem.profilePic.sprite = sprite;
}, error =>
{
Debug.Log("Couldn't get pic");
});
}
private void PopulatePedestalItem(PlayerLeaderboardEntry lbEntry)
{
if (lbEntry.Position >= _lbPedestalItems.Count) return;
var pedestalItem = _lbPedestalItems[lbEntry.Position];
pedestalItem.nameText.text = lbEntry.DisplayName ?? lbEntry.PlayFabId;
pedestalItem.scoreText.text = lbEntry.StatValue.ToString();
PlayFabManager.Instance.playFabUserDataManager.GetPlayerAvatarImage(lbEntry.PlayFabId, sprite =>
{
pedestalItem.profilePic.sprite = sprite;
}, error =>
{
Debug.Log("Couldn't get pic");
});
}
private void OnLeaderboardFetchFailure(PlayFabError obj)
{
Debug.Log("Couldn't Load Leaderboards: " + obj.GenerateErrorReport());
}
public void OnClose() { }
}