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54 lines
2.5 KiB
C#
54 lines
2.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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public class MaxValuePropertyValidator : PropertyValidatorBase
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{
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public override void ValidateProperty(SerializedProperty property)
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{
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MaxValueAttribute maxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);
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if (property.propertyType == SerializedPropertyType.Integer)
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{
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if (property.intValue > maxValueAttribute.MaxValue)
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{
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property.intValue = (int)maxValueAttribute.MaxValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Float)
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{
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if (property.floatValue > maxValueAttribute.MaxValue)
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{
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property.floatValue = maxValueAttribute.MaxValue;
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}
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}
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else if (property.propertyType == SerializedPropertyType.Vector2)
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{
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property.vector2Value = Vector2.Min(property.vector2Value, new Vector2(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector3)
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{
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property.vector3Value = Vector3.Min(property.vector3Value, new Vector3(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector4)
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{
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property.vector4Value = Vector4.Min(property.vector4Value, new Vector4(maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue, maxValueAttribute.MaxValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector2Int)
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{
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property.vector2IntValue = Vector2Int.Min(property.vector2IntValue, new Vector2Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
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}
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else if (property.propertyType == SerializedPropertyType.Vector3Int)
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{
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property.vector3IntValue = Vector3Int.Min(property.vector3IntValue, new Vector3Int((int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue, (int)maxValueAttribute.MaxValue));
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}
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else
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{
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string warning = maxValueAttribute.GetType().Name + " can be used only on int, float, Vector or VectorInt fields";
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Debug.LogWarning(warning, property.serializedObject.targetObject);
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}
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}
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}
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}
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