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CrowdControl/Assets/Plugins/Sirenix/Odin Inspector/Scripts/SerializedNetworkBehaviour.cs

67 lines
2.2 KiB
C#

//-----------------------------------------------------------------------
// <copyright file="SerializedNetworkBehaviour.cs" company="Sirenix IVS">
// Copyright (c) Sirenix IVS. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
#if !UNITY_2019_1_OR_NEWER
#pragma warning disable 0618
namespace Sirenix.OdinInspector
{
using Sirenix.Serialization;
using UnityEngine;
using UnityEngine.Networking;
/// <summary>
/// A Unity NetworkBehaviour which is serialized by the Sirenix serialization system.
/// Please note that Odin's custom serialization only works for non-synced variables - [SyncVar] and SyncLists still have the same limitations.
/// </summary>
[ShowOdinSerializedPropertiesInInspector]
public abstract class SerializedNetworkBehaviour : NetworkBehaviour, ISerializationCallbackReceiver, ISupportsPrefabSerialization
{
[SerializeField, HideInInspector]
private SerializationData serializationData;
SerializationData ISupportsPrefabSerialization.SerializationData { get { return this.serializationData; } set { this.serializationData = value; } }
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData);
this.OnAfterDeserialize();
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData);
this.OnBeforeSerialize();
}
/// <summary>
/// Invoked after deserialization has taken place.
/// </summary>
protected virtual void OnAfterDeserialize()
{
}
/// <summary>
/// Invoked before serialization has taken place.
/// </summary>
protected virtual void OnBeforeSerialize()
{
}
#if UNITY_EDITOR
[HideInTables]
[OnInspectorGUI, PropertyOrder(int.MinValue)]
private void InternalOnInspectorGUI()
{
EditorOnlyModeConfigUtility.InternalOnInspectorGUI(this);
}
#endif
}
}
#endif // UNITY_2019_1_OR_NEWER