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38 lines
1008 B
C#
38 lines
1008 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to add a menu item and a shortcut to group objects together under a parent game object
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/// </summary>
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public class MMGroupSelection
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{
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/// <summary>
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/// Creates a parent object and puts all selected transforms under it
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/// </summary>
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[MenuItem("Tools/More Mountains/Group Selection %g")]
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public static void GroupSelection()
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{
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if (!Selection.activeTransform)
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{
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return;
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}
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GameObject groupObject = new GameObject();
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groupObject.name = "Group";
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Undo.RegisterCreatedObjectUndo(groupObject, "Group Selection");
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groupObject.transform.SetParent(Selection.activeTransform.parent, false);
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foreach (Transform selectedTransform in Selection.transforms)
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{
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Undo.SetTransformParent(selectedTransform, groupObject.transform, "Group Selection");
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}
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Selection.activeGameObject = groupObject;
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}
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}
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} |