You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.5 KiB
C#
81 lines
2.5 KiB
C#
using UnityEngine;
|
|
#if MM_TEXTMESHPRO
|
|
using TMPro;
|
|
#endif
|
|
|
|
namespace MoreMountains.Feedbacks
|
|
{
|
|
/// <summary>
|
|
/// This feedback will let you change the text of a target TMP text component
|
|
/// </summary>
|
|
[AddComponentMenu("")]
|
|
[FeedbackHelp("This feedback will let you change the text of a target TMP text component")]
|
|
#if MM_TEXTMESHPRO
|
|
[FeedbackPath("TextMesh Pro/TMP Text")]
|
|
#endif
|
|
public class MMF_TMPText : MMF_Feedback
|
|
{
|
|
/// a static bool used to disable all feedbacks of this type at once
|
|
public static bool FeedbackTypeAuthorized = true;
|
|
#if UNITY_EDITOR
|
|
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
|
|
public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
|
|
#endif
|
|
#if UNITY_EDITOR && MM_TEXTMESHPRO
|
|
public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
|
|
public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
|
|
#endif
|
|
|
|
#if MM_TEXTMESHPRO
|
|
public override bool HasAutomatedTargetAcquisition => true;
|
|
protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
|
|
|
|
[MMFInspectorGroup("TextMeshPro Change Text", true, 12, true)]
|
|
/// the target TMP_Text component we want to change the text on
|
|
[Tooltip("the target TMP_Text component we want to change the text on")]
|
|
public TMP_Text TargetTMPText;
|
|
/// the new text to replace the old one with
|
|
[Tooltip("the new text to replace the old one with")]
|
|
[TextArea]
|
|
public string NewText = "Hello World";
|
|
#endif
|
|
|
|
protected string _initialText;
|
|
|
|
/// <summary>
|
|
/// On play we change the text of our target TMPText
|
|
/// </summary>
|
|
/// <param name="position"></param>
|
|
/// <param name="feedbacksIntensity"></param>
|
|
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
|
{
|
|
#if MM_TEXTMESHPRO
|
|
if (!Active || !FeedbackTypeAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
if (TargetTMPText == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_initialText = TargetTMPText.text;
|
|
TargetTMPText.text = NewText;
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// On restore, we put our object back at its initial position
|
|
/// </summary>
|
|
protected override void CustomRestoreInitialValues()
|
|
{
|
|
if (!Active || !FeedbackTypeAuthorized)
|
|
{
|
|
return;
|
|
}
|
|
#if MM_TEXTMESHPRO
|
|
TargetTMPText.text = _initialText;
|
|
#endif
|
|
}
|
|
}
|
|
} |