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166 lines
5.3 KiB
C#
166 lines
5.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Tools;
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using UnityEngine;
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#if MM_TEXTMESHPRO
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using TMPro;
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#endif
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// This feedback will let you update a TMP text value over time, with a value going from A to B over time, on a curve
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/// </summary>
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[AddComponentMenu("")]
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[FeedbackHelp("This feedback will let you update a TMP text value over time, with a value going from A to B over time, on a curve")]
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#if MM_TEXTMESHPRO
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[FeedbackPath("TextMesh Pro/TMP Count To")]
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#endif
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public class MMF_TMPCountTo : MMF_Feedback
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{
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/// a static bool used to disable all feedbacks of this type at once
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public static bool FeedbackTypeAuthorized = true;
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#if UNITY_EDITOR
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public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
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public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
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#endif
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#if UNITY_EDITOR && MM_TEXTMESHPRO
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public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
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public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
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#endif
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/// the duration of this feedback is the duration of the scale animation
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public override float FeedbackDuration { get { return ApplyTimeMultiplier(Duration); } set { Duration = value; } }
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#if MM_TEXTMESHPRO
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public override bool HasAutomatedTargetAcquisition => true;
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protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
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[MMFInspectorGroup("TextMeshPro Target Text", true, 12, true)]
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/// the target TMP_Text component we want to change the text on
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[Tooltip("the target TMP_Text component we want to change the text on")]
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public TMP_Text TargetTMPText;
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#endif
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[MMFInspectorGroup("Count Settings", true, 13)]
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/// the value from which to count from
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[Tooltip("the value from which to count from")]
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public float CountFrom = 0f;
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/// the value to count towards
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[Tooltip("the value to count towards")]
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public float CountTo = 10f;
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/// the curve on which to animate the count
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[Tooltip("the curve on which to animate the count")]
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public MMTweenType CountingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)));
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/// the duration of the count, in seconds
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[Tooltip("the duration of the count, in seconds")]
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public float Duration = 5f;
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/// the format with which to display the count
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[Tooltip("the format with which to display the count")]
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public string Format = "00.00";
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/// whether or not value should be floored
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[Tooltip("whether or not value should be floored")]
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public bool FloorValues = true;
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/// the minimum frequency (in seconds) at which to refresh the text field
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[Tooltip("the minimum frequency (in seconds) at which to refresh the text field")]
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public float MinRefreshFrequency = 0f;
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protected string _newText;
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protected float _startTime;
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protected float _lastRefreshAt;
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protected string _initialText;
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/// <summary>
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/// On play we change the text of our target TMPText over time
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/// </summary>
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/// <param name="position"></param>
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/// <param name="feedbacksIntensity"></param>
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protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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#if MM_TEXTMESHPRO
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if (TargetTMPText == null)
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{
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return;
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}
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_initialText = TargetTMPText.text;
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#endif
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Owner.StartCoroutine(CountCo());
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}
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/// <summary>
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/// A coroutine used to animate the text
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator CountCo()
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{
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_lastRefreshAt = -float.MaxValue;
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float currentValue = CountFrom;
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_startTime = FeedbackTime;
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while (FeedbackTime - _startTime <= Duration)
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{
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if (FeedbackTime - _lastRefreshAt >= MinRefreshFrequency)
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{
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currentValue = ProcessCount();
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UpdateText(currentValue);
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_lastRefreshAt = FeedbackTime;
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}
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yield return null;
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}
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UpdateText(CountTo);
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}
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/// <summary>
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/// Updates the text of the target TMPText component with the updated value
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/// </summary>
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/// <param name="currentValue"></param>
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protected virtual void UpdateText(float currentValue)
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{
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if (FloorValues)
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{
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_newText = Mathf.Floor(currentValue).ToString(Format);
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}
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else
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{
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_newText = currentValue.ToString(Format);
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}
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#if MM_TEXTMESHPRO
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TargetTMPText.text = _newText;
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#endif
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}
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/// <summary>
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/// Computes the new value of the count for the current time
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/// </summary>
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/// <param name="currentValue"></param>
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/// <returns></returns>
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protected virtual float ProcessCount()
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{
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float currentTime = FeedbackTime - _startTime;
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float currentValue = MMTween.Tween(currentTime, 0f, Duration, CountFrom, CountTo, CountingCurve);
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return currentValue;
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}
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/// <summary>
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/// On restore, we put our object back at its initial position
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/// </summary>
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protected override void CustomRestoreInitialValues()
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{
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if (!Active || !FeedbackTypeAuthorized)
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{
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return;
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}
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#if MM_TEXTMESHPRO
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TargetTMPText.text = _initialText;
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#endif
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}
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}
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} |