You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
225 lines
8.0 KiB
C#
225 lines
8.0 KiB
C#
using UnityEngine;
|
|
using MoreMountains.Feedbacks;
|
|
using MoreMountains.Tools;
|
|
using UnityEngine.Rendering;
|
|
#if MM_HDRP
|
|
using UnityEngine.Rendering.HighDefinition;
|
|
#endif
|
|
|
|
namespace MoreMountains.FeedbacksForThirdParty
|
|
{
|
|
/// <summary>
|
|
/// Add this class to a Camera with a HDRP bloom post processing and it'll be able to "shake" its values by getting events
|
|
/// </summary>
|
|
#if MM_HDRP
|
|
[RequireComponent(typeof(Volume))]
|
|
#endif
|
|
[AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMBloomShaker_HDRP")]
|
|
public class MMBloomShaker_HDRP : MMShaker
|
|
{
|
|
/// whether or not to add to the initial value
|
|
public bool RelativeValues = true;
|
|
|
|
[MMInspectorGroup("Bloom Intensity", true, 42)]
|
|
/// the curve used to animate the intensity value on
|
|
[Tooltip("the curve used to animate the intensity value on")]
|
|
public AnimationCurve ShakeIntensity = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
|
/// the value to remap the curve's 0 to
|
|
[Tooltip("the value to remap the curve's 0 to")]
|
|
public float RemapIntensityZero = 0f;
|
|
/// the value to remap the curve's 1 to
|
|
[Tooltip("the value to remap the curve's 1 to")]
|
|
public float RemapIntensityOne = 1f;
|
|
|
|
[MMInspectorGroup("Bloom Threshold", true, 43)]
|
|
/// the curve used to animate the threshold value on
|
|
[Tooltip("the curve used to animate the threshold value on")]
|
|
public AnimationCurve ShakeThreshold = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0));
|
|
/// the value to remap the curve's 0 to
|
|
[Tooltip("the value to remap the curve's 0 to")]
|
|
public float RemapThresholdZero = 0f;
|
|
/// the value to remap the curve's 1 to
|
|
[Tooltip("the value to remap the curve's 1 to")]
|
|
public float RemapThresholdOne = 0f;
|
|
|
|
#if MM_HDRP
|
|
protected Volume _volume;
|
|
protected Bloom _bloom;
|
|
protected float _initialIntensity;
|
|
protected float _initialThreshold;
|
|
protected float _originalShakeDuration;
|
|
protected bool _originalRelativeIntensity;
|
|
protected AnimationCurve _originalShakeIntensity;
|
|
protected float _originalRemapIntensityZero;
|
|
protected float _originalRemapIntensityOne;
|
|
protected AnimationCurve _originalShakeThreshold;
|
|
protected float _originalRemapThresholdZero;
|
|
protected float _originalRemapThresholdOne;
|
|
|
|
/// <summary>
|
|
/// On init we initialize our values
|
|
/// </summary>
|
|
protected override void Initialization()
|
|
{
|
|
base.Initialization();
|
|
_volume = this.gameObject.GetComponent<Volume>();
|
|
_volume.profile.TryGet(out _bloom);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shakes values over time
|
|
/// </summary>
|
|
protected override void Shake()
|
|
{
|
|
float newIntensity = ShakeFloat(ShakeIntensity, RemapIntensityZero, RemapIntensityOne, RelativeValues, _initialIntensity);
|
|
_bloom.intensity.Override(newIntensity);
|
|
float newThreshold = ShakeFloat(ShakeThreshold, RemapThresholdZero, RemapThresholdOne, RelativeValues, _initialThreshold);
|
|
_bloom.threshold.Override(newThreshold);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Collects initial values on the target
|
|
/// </summary>
|
|
protected override void GrabInitialValues()
|
|
{
|
|
_initialIntensity = _bloom.intensity.value;
|
|
_initialThreshold = _bloom.threshold.value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// When we get the appropriate event, we trigger a shake
|
|
/// </summary>
|
|
/// <param name="intensity"></param>
|
|
/// <param name="duration"></param>
|
|
/// <param name="amplitude"></param>
|
|
/// <param name="relativeIntensity"></param>
|
|
/// <param name="attenuation"></param>
|
|
/// <param name="channel"></param>
|
|
public virtual void OnBloomShakeEvent(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
|
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
|
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true,
|
|
bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled,
|
|
bool stop = false, bool restore = false)
|
|
{
|
|
if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (stop)
|
|
{
|
|
Stop();
|
|
return;
|
|
}
|
|
|
|
if (restore)
|
|
{
|
|
ResetTargetValues();
|
|
return;
|
|
}
|
|
|
|
_resetShakerValuesAfterShake = resetShakerValuesAfterShake;
|
|
_resetTargetValuesAfterShake = resetTargetValuesAfterShake;
|
|
|
|
if (resetShakerValuesAfterShake)
|
|
{
|
|
_originalShakeDuration = ShakeDuration;
|
|
_originalShakeIntensity = ShakeIntensity;
|
|
_originalRemapIntensityZero = RemapIntensityZero;
|
|
_originalRemapIntensityOne = RemapIntensityOne;
|
|
_originalRelativeIntensity = RelativeValues;
|
|
_originalShakeThreshold = ShakeThreshold;
|
|
_originalRemapThresholdZero = RemapThresholdZero;
|
|
_originalRemapThresholdOne = RemapThresholdOne;
|
|
}
|
|
|
|
if (!OnlyUseShakerValues)
|
|
{
|
|
TimescaleMode = timescaleMode;
|
|
ShakeDuration = duration;
|
|
ShakeIntensity = intensity;
|
|
RemapIntensityZero = remapMin * attenuation;
|
|
RemapIntensityOne = remapMax * attenuation;
|
|
RelativeValues = relativeIntensity;
|
|
ShakeThreshold = threshold;
|
|
RemapThresholdZero = remapThresholdMin;
|
|
RemapThresholdOne = remapThresholdMax;
|
|
ForwardDirection = forwardDirection;
|
|
}
|
|
|
|
Play();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the target's values
|
|
/// </summary>
|
|
protected override void ResetTargetValues()
|
|
{
|
|
base.ResetTargetValues();
|
|
_bloom.intensity.Override(_initialIntensity);
|
|
_bloom.threshold.Override(_initialThreshold);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets the shaker's values
|
|
/// </summary>
|
|
protected override void ResetShakerValues()
|
|
{
|
|
base.ResetShakerValues();
|
|
ShakeDuration = _originalShakeDuration;
|
|
ShakeIntensity = _originalShakeIntensity;
|
|
RemapIntensityZero = _originalRemapIntensityZero;
|
|
RemapIntensityOne = _originalRemapIntensityOne;
|
|
RelativeValues = _originalRelativeIntensity;
|
|
ShakeThreshold = _originalShakeThreshold;
|
|
RemapThresholdZero = _originalRemapThresholdZero;
|
|
RemapThresholdOne = _originalRemapThresholdOne;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts listening for events
|
|
/// </summary>
|
|
public override void StartListening()
|
|
{
|
|
base.StartListening();
|
|
MMBloomShakeEvent_HDRP.Register(OnBloomShakeEvent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops listening for events
|
|
/// </summary>
|
|
public override void StopListening()
|
|
{
|
|
base.StopListening();
|
|
MMBloomShakeEvent_HDRP.Unregister(OnBloomShakeEvent);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// An event used to trigger vignette shakes
|
|
/// </summary>
|
|
public struct MMBloomShakeEvent_HDRP
|
|
{
|
|
static private event Delegate OnEvent;
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
|
|
static public void Register(Delegate callback) { OnEvent += callback; }
|
|
static public void Unregister(Delegate callback) { OnEvent -= callback; }
|
|
|
|
public delegate void Delegate(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
|
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
|
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true,
|
|
bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled,
|
|
bool stop = false, bool restore = false);
|
|
|
|
static public void Trigger(AnimationCurve intensity, float duration, float remapMin, float remapMax,
|
|
AnimationCurve threshold, float remapThresholdMin, float remapThresholdMax, bool relativeIntensity = false,
|
|
float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true,
|
|
bool resetTargetValuesAfterShake = true, bool forwardDirection = true,
|
|
TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false)
|
|
{
|
|
OnEvent?.Invoke(intensity, duration, remapMin, remapMax, threshold, remapThresholdMin, remapThresholdMax, relativeIntensity,
|
|
attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore);
|
|
}
|
|
}
|
|
} |