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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
// UltEvents // Copyright 2020 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEngine.Events;
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namespace UltEvents.Benchmarks
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{
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/// <summary>[Editor-Only]
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/// A simple performance test which invokes a <see cref="UnityEvent"/>.
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/// </summary>
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[AddComponentMenu("")]// Don't show in the Add Component menu. You need to drag this script onto a prefab manually.
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[HelpURL(UltEventUtils.APIDocumentationURL + "/Behchmarks/UnityEventBenchmark")]
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public sealed class UnityEventBenchmark : EventBenchmarkBase
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{
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/************************************************************************************************************************/
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[SerializeField]
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private UnityEvent _Event;
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/************************************************************************************************************************/
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/// <summary>Called by <see cref="Awake"/>.</summary>
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protected override void Test()
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{
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_Event.Invoke();
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}
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/************************************************************************************************************************/
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}
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}
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#endif |