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99 lines
3.5 KiB
C#
99 lines
3.5 KiB
C#
// UltEvents // Copyright 2020 Kybernetik //
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using UnityEngine;
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namespace UltEvents
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{
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/// <summary>
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/// An event that takes a single <see cref="Collider"/> parameter.
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/// </summary>
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[System.Serializable]
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public sealed class TriggerEvent3D : UltEvent<Collider> { }
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/************************************************************************************************************************/
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/// <summary>
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/// Holds <see cref="UltEvent"/>s which are called by various <see cref="MonoBehaviour"/> trigger events:
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/// <see cref="OnTriggerEnter"/>, <see cref="OnTriggerStay"/>, and <see cref="OnTriggerExit"/>.
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/// </summary>
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[AddComponentMenu(UltEventUtils.ComponentMenuPrefix + "Trigger Events 3D")]
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[HelpURL(UltEventUtils.APIDocumentationURL + "/TriggerEvents3D")]
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Collider))]
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public class TriggerEvents3D : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField]
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private TriggerEvent3D _TriggerEnterEvent;
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/// <summary>Invoked by <see cref="OnTriggerEnter"/>.</summary>
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public TriggerEvent3D TriggerEnterEvent
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{
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get
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{
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if (_TriggerEnterEvent == null)
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_TriggerEnterEvent = new TriggerEvent3D();
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return _TriggerEnterEvent;
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}
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set { _TriggerEnterEvent = value; }
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}
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/// <summary>Invokes <see cref="TriggerEnterEvent"/>.</summary>
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public virtual void OnTriggerEnter(Collider collider)
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{
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if (_TriggerEnterEvent != null)
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_TriggerEnterEvent.Invoke(collider);
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}
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/************************************************************************************************************************/
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[SerializeField]
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private TriggerEvent3D _TriggerStayEvent;
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/// <summary>Invoked by <see cref="OnTriggerStay"/>.</summary>
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public TriggerEvent3D TriggerStayEvent
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{
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get
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{
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if (_TriggerStayEvent == null)
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_TriggerStayEvent = new TriggerEvent3D();
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return _TriggerStayEvent;
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}
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set { _TriggerStayEvent = value; }
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}
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/// <summary>Invokes <see cref="TriggerStayEvent"/>.</summary>
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public virtual void OnTriggerStay(Collider collider)
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{
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if (_TriggerStayEvent != null)
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_TriggerStayEvent.Invoke(collider);
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}
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/************************************************************************************************************************/
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[SerializeField]
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private TriggerEvent3D _TriggerExitEvent;
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/// <summary>Invoked by <see cref="OnTriggerExit"/>.</summary>
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public TriggerEvent3D TriggerExitEvent
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{
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get
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{
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if (_TriggerExitEvent == null)
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_TriggerExitEvent = new TriggerEvent3D();
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return _TriggerExitEvent;
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}
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set { _TriggerExitEvent = value; }
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}
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/// <summary>Invokes <see cref="TriggerExitEvent"/>.</summary>
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public virtual void OnTriggerExit(Collider collider)
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{
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if (_TriggerExitEvent != null)
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_TriggerExitEvent.Invoke(collider);
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}
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/************************************************************************************************************************/
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}
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} |