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137 lines
4.3 KiB
C#
137 lines
4.3 KiB
C#
using System.IO;
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using System;
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using UnityEngine;
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namespace ES3Internal
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{
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public static class ES3IO
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{
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public static readonly string persistentDataPath = Application.persistentDataPath;
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internal const string backupFileSuffix = ".bac";
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internal const string temporaryFileSuffix = ".tmp";
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public enum ES3FileMode {Read, Write, Append}
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public static DateTime GetTimestamp(string filePath)
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{
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if(!FileExists(filePath))
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return new DateTime(1970, 1, 1, 0, 0, 0, 0, System.DateTimeKind.Utc);
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return File.GetLastWriteTime(filePath).ToUniversalTime();
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}
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public static string GetExtension(string path)
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{
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return Path.GetExtension(path);
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}
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public static void DeleteFile(string filePath)
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{
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if(FileExists(filePath))
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File.Delete(filePath);
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}
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public static bool FileExists(string filePath) { return File.Exists(filePath); }
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public static void MoveFile(string sourcePath, string destPath) { File.Move(sourcePath, destPath); }
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public static void CopyFile(string sourcePath, string destPath) { File.Copy(sourcePath, destPath); }
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public static void MoveDirectory(string sourcePath, string destPath) { Directory.Move(sourcePath, destPath); }
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public static void CreateDirectory(string directoryPath){ Directory.CreateDirectory(directoryPath); }
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public static bool DirectoryExists(string directoryPath) { return Directory.Exists(directoryPath); }
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/*
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* Given a path, it returns the directory that path points to.
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* eg. "C:/myFolder/thisFolder/myFile.txt" will return "C:/myFolder/thisFolder".
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*/
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public static string GetDirectoryPath(string path, char seperator = '/')
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{
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//return Path.GetDirectoryName(path);
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// Path.GetDirectoryName turns forward slashes to backslashes in some cases on Windows, which is why
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// Substring is used instead.
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char slashChar = UsesForwardSlash(path) ? '/' : '\\';
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int slash = path.LastIndexOf(slashChar);
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// Ignore trailing slash if necessary.
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if(slash == (path.Length - 1))
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slash = path.Substring(0, slash).LastIndexOf(slashChar);
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if(slash == -1)
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ES3Debug.LogError("Path provided is not a directory path as it contains no slashes.");
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return path.Substring(0, slash);
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}
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public static bool UsesForwardSlash(string path)
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{
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if(path.Contains("/"))
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return true;
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return false;
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}
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// Takes a directory path and a file or directory name and combines them into a single path.
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public static string CombinePathAndFilename(string directoryPath, string fileOrDirectoryName)
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{
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if(directoryPath[directoryPath.Length-1] != '/' && directoryPath[directoryPath.Length-1] != '\\')
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directoryPath += '/';
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return directoryPath + fileOrDirectoryName;
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}
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public static string[] GetDirectories(string path, bool getFullPaths = true)
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{
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var paths = Directory.GetDirectories(path);
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for (int i = 0; i < paths.Length; i++)
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{
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if(!getFullPaths)
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paths[i] = Path.GetFileName(paths[i]);
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// GetDirectories sometimes returns backslashes, so we need to convert them to
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// forward slashes.
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paths[i].Replace ("\\", "/");
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}
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return paths;
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}
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public static void DeleteDirectory(string directoryPath)
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{
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if(DirectoryExists(directoryPath))
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Directory.Delete( directoryPath, true );
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}
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public static string[] GetFiles(string path, bool getFullPaths = true)
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{
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var paths = Directory.GetFiles(path);
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if(!getFullPaths)
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{
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for(int i=0; i<paths.Length; i++)
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paths[i] = Path.GetFileName(paths[i]);
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}
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return paths;
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}
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public static byte[] ReadAllBytes(string path)
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{
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return File.ReadAllBytes(path);
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}
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public static void WriteAllBytes(string path, byte[] bytes)
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{
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File.WriteAllBytes(path, bytes);
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}
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public static void CommitBackup(ES3Settings settings)
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{
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ES3Debug.Log("Committing backup for "+settings.path+" to storage location "+settings.location);
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if(settings.location == ES3.Location.File)
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{
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// Delete the old file before overwriting it.
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DeleteFile(settings.FullPath);
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// Rename temporary file to new file.
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MoveFile(settings.FullPath + temporaryFileSuffix, settings.FullPath);
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}
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else if(settings.location == ES3.Location.PlayerPrefs)
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{
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PlayerPrefs.SetString(settings.FullPath, PlayerPrefs.GetString(settings.FullPath + temporaryFileSuffix));
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PlayerPrefs.DeleteKey(settings.FullPath + temporaryFileSuffix);
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PlayerPrefs.Save();
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}
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}
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}
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} |