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56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using ES3Internal;
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namespace ES3Editor
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{
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public class AddES3Prefab : Editor
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{
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[MenuItem("GameObject/Easy Save 3/Enable Easy Save for Prefab", false, 1001)]
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[MenuItem("Assets/Easy Save 3/Enable Easy Save for Prefab", false, 1001)]
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public static void Enable()
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{
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var go = Selection.activeGameObject;
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#if UNITY_2018_3_OR_NEWER
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if(PrefabUtility.GetPrefabInstanceStatus(go) != PrefabInstanceStatus.NotAPrefab)
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{
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go = (GameObject)PrefabUtility.GetCorrespondingObjectFromSource(go);
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if(go == null)
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return;
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}
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#else
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if(PrefabUtility.GetPrefabType(go) != PrefabType.Prefab)
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{
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go = (GameObject)PrefabUtility.GetPrefabParent(go);
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if(go == null)
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return;
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}
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#endif
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var es3Prefab = Undo.AddComponent<ES3Prefab>(go);
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es3Prefab.GeneratePrefabReferences();
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if (ES3ReferenceMgr.Current != null)
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{
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ES3ReferenceMgr.Current.AddPrefab(es3Prefab);
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EditorUtility.SetDirty(ES3ReferenceMgr.Current);
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}
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}
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[MenuItem("GameObject/Easy Save 3/Enable Easy Save for Prefab", true, 1001)]
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[MenuItem("Assets/Easy Save 3/Enable Easy Save for Prefab", true, 1001)]
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public static bool Validate()
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{
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var go = Selection.activeGameObject;
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if(go == null)
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return false;
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if(go.GetComponent<ES3Prefab>() != null)
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return false;
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return true;
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}
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}
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}
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