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50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using UnityEngine;
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using Cinemachine;
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namespace D2D.Cameras
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{
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[RequireComponent(typeof(CinemachineVirtualCamera))]
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public class CameraShaker : MonoBehaviour
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{
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private CinemachineVirtualCamera _vcam;
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private CinemachineBasicMultiChannelPerlin _cameraNoise;
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private ShakeProfile _shakeProfile;
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private float _shakeTimer;
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protected void Shake(ShakeProfile profile)
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{
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if (_vcam == null)
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{
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_vcam = GetComponent<CinemachineVirtualCamera>();
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_cameraNoise = _vcam.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
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}
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if (profile == null)
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return;
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_shakeProfile = profile;
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Invoke(nameof(ShakeUsingProfile), profile.delay);
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}
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private void ShakeUsingProfile()
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{
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_cameraNoise.m_FrequencyGain = _shakeProfile.frequency;
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_cameraNoise.m_AmplitudeGain = _shakeProfile.intensity;
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_shakeTimer = _shakeProfile.time;
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}
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private void Update()
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{
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if (_shakeTimer > 0)
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{
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_shakeTimer -= Time.deltaTime;
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float t = 1 - _shakeTimer / _shakeProfile.time;
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_cameraNoise.m_AmplitudeGain = Mathf.Lerp(_shakeProfile.intensity, 0, t);
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}
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}
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}
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}
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