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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Services/Implementation/DebugTriggerImpl.cs

191 lines
6.0 KiB
C#

namespace SRDebugger.Services.Implementation
{
using System;
using Internal;
using SRF;
using SRF.Service;
using UI.Other;
using UnityEngine;
[Service(typeof (IDebugTriggerService))]
public class DebugTriggerImpl : SRServiceBase<IDebugTriggerService>, IDebugTriggerService
{
private PinAlignment _position;
private TriggerRoot _trigger;
private IConsoleService _consoleService;
public bool IsEnabled
{
get { return _trigger != null && _trigger.CachedGameObject.activeSelf; }
set
{
// Create trigger if it does not yet exist
if (value && _trigger == null)
{
CreateTrigger();
}
if (_trigger != null)
{
_trigger.CachedGameObject.SetActive(value);
}
}
}
public PinAlignment Position
{
get { return _position; }
set
{
if (_trigger != null)
{
SetTriggerPosition(_trigger.TriggerTransform, value);
}
_position = value;
}
}
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(CachedGameObject);
CachedTransform.SetParent(Hierarchy.Get("SRDebugger"), true);
name = "Trigger";
}
private void OnError(IConsoleService console)
{
if (_trigger != null)
{
_trigger.ErrorNotifier.ShowErrorWarning();
}
}
private void CreateTrigger()
{
var prefab = Resources.Load<TriggerRoot>(SRDebugPaths.TriggerPrefabPath);
if (prefab == null)
{
Debug.LogError("[SRDebugger] Error loading trigger prefab");
return;
}
_trigger = SRInstantiate.Instantiate(prefab);
_trigger.CachedTransform.SetParent(CachedTransform, true);
SetTriggerPosition(_trigger.TriggerTransform, _position);
switch (Settings.Instance.TriggerBehaviour)
{
case Settings.TriggerBehaviours.TripleTap:
{
_trigger.TripleTapButton.onClick.AddListener(OnTriggerButtonClick);
_trigger.TapHoldButton.gameObject.SetActive(false);
break;
}
case Settings.TriggerBehaviours.TapAndHold:
{
_trigger.TapHoldButton.onLongPress.AddListener(OnTriggerButtonClick);
_trigger.TripleTapButton.gameObject.SetActive(false);
break;
}
case Settings.TriggerBehaviours.DoubleTap:
{
_trigger.TripleTapButton.RequiredTapCount = 2;
_trigger.TripleTapButton.onClick.AddListener(OnTriggerButtonClick);
_trigger.TapHoldButton.gameObject.SetActive(false);
break;
}
default:
throw new Exception("Unhandled TriggerBehaviour");
}
SRDebuggerUtil.EnsureEventSystemExists();
UnityEngine.SceneManagement.SceneManager.activeSceneChanged += OnActiveSceneChanged;
if (Settings.Instance.ErrorNotification)
{
_consoleService = SRServiceManager.GetService<IConsoleService>();
_consoleService.Error += OnError;
}
}
protected override void OnDestroy()
{
UnityEngine.SceneManagement.SceneManager.activeSceneChanged -= OnActiveSceneChanged;
if (_consoleService != null)
{
_consoleService.Error -= OnError;
}
base.OnDestroy();
}
private static void OnActiveSceneChanged(UnityEngine.SceneManagement.Scene s1, UnityEngine.SceneManagement.Scene s2)
{
SRDebuggerUtil.EnsureEventSystemExists();
}
private void OnTriggerButtonClick()
{
if (_trigger.ErrorNotifier.IsVisible)
{
// Open into console if there is an error.
SRDebug.Instance.ShowDebugPanel(DefaultTabs.Console);
}
else
{
SRDebug.Instance.ShowDebugPanel();
}
}
private static void SetTriggerPosition(RectTransform t, PinAlignment position)
{
var pivotX = 0f;
var pivotY = 0f;
var posX = 0f;
var posY = 0f;
if (position == PinAlignment.TopLeft || position == PinAlignment.TopRight || position == PinAlignment.TopCenter)
{
pivotY = 1f;
posY = 1f;
}
else if (position == PinAlignment.BottomLeft || position == PinAlignment.BottomRight || position == PinAlignment.BottomCenter)
{
pivotY = 0f;
posY = 0f;
} else if (position == PinAlignment.CenterLeft || position == PinAlignment.CenterRight)
{
pivotY = 0.5f;
posY = 0.5f;
}
if (position == PinAlignment.TopLeft || position == PinAlignment.BottomLeft || position == PinAlignment.CenterLeft)
{
pivotX = 0f;
posX = 0f;
}
else if (position == PinAlignment.TopRight || position == PinAlignment.BottomRight || position == PinAlignment.CenterRight)
{
pivotX = 1f;
posX = 1f;
} else if (position == PinAlignment.TopCenter || position == PinAlignment.BottomCenter)
{
pivotX = 0.5f;
posX = 0.5f;
}
t.pivot = new Vector2(pivotX, pivotY);
t.anchorMax = t.anchorMin = new Vector2(posX, posY);
}
}
}