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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Services/Implementation/BugReportPopoverService.cs

168 lines
4.8 KiB
C#

namespace SRDebugger.Services.Implementation
{
using System;
using System.Collections;
using Internal;
using SRF;
using SRF.Service;
using UI.Other;
using UnityEngine;
[Service(typeof (BugReportPopoverService))]
public class BugReportPopoverService : SRServiceBase<BugReportPopoverService>
{
private BugReportCompleteCallback _callback;
private bool _isVisible;
private BugReportPopoverRoot _popover;
private BugReportSheetController _sheet;
public bool IsShowingPopover
{
get { return _isVisible; }
}
public void ShowBugReporter(BugReportCompleteCallback callback, bool takeScreenshotFirst = true,
string descriptionText = null)
{
if (_isVisible)
{
throw new InvalidOperationException("Bug report popover is already visible.");
}
if (_popover == null)
{
Load();
}
if (_popover == null)
{
Debug.LogWarning("[SRDebugger] Bug report popover failed loading, executing callback with fail result");
callback(false, "Resource load failed");
return;
}
_callback = callback;
_isVisible = true;
SRDebuggerUtil.EnsureEventSystemExists();
StartCoroutine(OpenCo(takeScreenshotFirst, descriptionText));
}
private IEnumerator OpenCo(bool takeScreenshot, string descriptionText)
{
if (takeScreenshot)
{
// Wait for screenshot to be captured
yield return StartCoroutine(BugReportScreenshotUtil.ScreenshotCaptureCo());
}
_popover.CachedGameObject.SetActive(true);
yield return new WaitForEndOfFrame();
if (!string.IsNullOrEmpty(descriptionText))
{
_sheet.DescriptionField.text = descriptionText;
}
}
private void SubmitComplete(bool didSucceed, string errorMessage)
{
OnComplete(didSucceed, errorMessage, false);
}
private void CancelPressed()
{
OnComplete(false, "User Cancelled", true);
}
private void OnComplete(bool success, string errorMessage, bool close)
{
if (!_isVisible)
{
Debug.LogWarning("[SRDebugger] Received callback at unexpected time. ???");
return;
}
if (!success && !close)
{
return;
}
_isVisible = false;
// Destroy it all so it doesn't linger in the scene using memory
_popover.gameObject.SetActive(false);
Destroy(_popover.gameObject);
_popover = null;
_sheet = null;
BugReportScreenshotUtil.ScreenshotData = null;
_callback(success, errorMessage);
}
private void TakingScreenshot()
{
if (!IsShowingPopover)
{
Debug.LogWarning("[SRDebugger] Received callback at unexpected time. ???");
return;
}
_popover.CanvasGroup.alpha = 0f;
}
private void ScreenshotComplete()
{
if (!IsShowingPopover)
{
Debug.LogWarning("[SRDebugger] Received callback at unexpected time. ???");
return;
}
_popover.CanvasGroup.alpha = 1f;
}
protected override void Awake()
{
base.Awake();
CachedTransform.SetParent(Hierarchy.Get("SRDebugger"));
}
private void Load()
{
var popoverPrefab = Resources.Load<BugReportPopoverRoot>(SRDebugPaths.BugReportPopoverPath);
var sheetPrefab = Resources.Load<BugReportSheetController>(SRDebugPaths.BugReportSheetPath);
if (popoverPrefab == null)
{
Debug.LogError("[SRDebugger] Unable to load bug report popover prefab");
return;
}
if (sheetPrefab == null)
{
Debug.LogError("[SRDebugger] Unable to load bug report sheet prefab");
return;
}
_popover = SRInstantiate.Instantiate(popoverPrefab);
_popover.CachedTransform.SetParent(CachedTransform, false);
_sheet = SRInstantiate.Instantiate(sheetPrefab);
_sheet.CachedTransform.SetParent(_popover.Container, false);
_sheet.SubmitComplete = SubmitComplete;
_sheet.CancelPressed = CancelPressed;
_sheet.TakingScreenshot = TakingScreenshot;
_sheet.ScreenshotComplete = ScreenshotComplete;
_popover.CachedGameObject.SetActive(false);
}
}
}