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CrowdControl/Assets/3rd/D2D_Scripts/Animations/Data/TweenSettings.cs

60 lines
1.4 KiB
C#

using System;
using D2D.Utilities;
using D2D.Utils;
using DG.Tweening;
using UnityEngine;
namespace D2D.Animations
{
[Serializable]
public class TweenData
{
public float duration;
public float amplitude;
public Ease ease;
}
[Serializable]
public class PunchData : TweenData
{
public int vibrato;
public float elasticity;
}
[Serializable]
public class ShakeData : TweenData
{
public int vibrato;
public float randomness;
}
[CreateAssetMenu(fileName = "TweenSettings", menuName = "SO/TweenSettings")]
public class TweenSettings : SingletonData<TweenSettings>
{
[Header("General")]
[Tooltip("To remove tweens safely set this value to ~ 0.05")]
public float killDelay = .05f;
public PunchData UIPunch = new PunchData
{
duration = .3f,
amplitude = .2f,
ease = Ease.InOutSine,
vibrato = 8,
elasticity = 1,
};
public PunchData GameplayPunch = new PunchData
{
duration = .2f,
amplitude = .2f,
ease = Ease.OutQuad,
vibrato = 10,
elasticity = 1,
};
[Space(10)]
public ShakeData UIShake;
public ShakeData GameplayShake;
}
}