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CrowdControl/Assets/FloorEnabler.cs

34 lines
868 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FloorEnabler : MonoBehaviour
{
public SurfaceGenerator surfaceGenerator;
public List<GameObject> surfacePrefabs;
public List<GameObject> FloorObjs;
// Start is called before the first frame update
void Awake()
{
Starter();
}
void Starter()
{
int index=DataManager.Instance.CURRENTLEVELINDEX%surfacePrefabs.Count;
surfaceGenerator.surfacePrefab = surfacePrefabs[index];
FloorObjs[index].SetActive(true);
// for (int i = 0; i < surfacePrefabs.Count; i++)
// {
// if (i == DataManager.Instance.CURRENTLEVELINDEX)
// {
// }
// else
// {
// FloorObjs[i].SetActive(false);
// }
// }
}
}