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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Runtime/Fluent UITK/FluentUITK.Utils.Assets.cs

95 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace AV.UITK
{
public static partial class FluentUITK
{
static readonly string[] emptyGUIDs = new string[0];
static class LoadedAssets<T> where T : Object
{
public static readonly Dictionary<string, T> ByGUID = new Dictionary<string, T>();
}
public static StyleSheet FindStyleSheet(string name = null, string guid = null)
{
return FindAsset<StyleSheet>(name, guid);
}
static IEnumerable<string> FindAssetsGUIDs(Type type, string name = null)
{
string[] matches = emptyGUIDs;
var typeFilter = $"t:{type.Name}";
#if UNITY_EDITOR
if (name != null)
matches = AssetDatabase.FindAssets($"{typeFilter} {name}");
else
matches = AssetDatabase.FindAssets($"{typeFilter}");
#endif
foreach (var guid in matches)
yield return guid;
}
public static IEnumerable<T> FindAssets<T>(string name = null) where T : Object
{
var matches = FindAssetsGUIDs(typeof(T), name);
foreach (var guid in matches)
yield return LoadAssetByGUID<T>(guid);
}
public static IEnumerable<Object> FindAssets(Type type, string name = null)
{
var matches = FindAssetsGUIDs(type, name);
foreach (var guid in matches)
yield return LoadAssetByGUID(type, guid);
}
public static T FindAsset<T>(string name = null, string guid = null) where T : Object
{
if (guid != null)
return LoadAssetByGUID<T>(guid);
if (name != null)
return (T)FindAssets(typeof(T), name).FirstOrDefault();
// By type
return FindAssets(typeof(T)).FirstOrDefault() as T;
}
static T LoadAssetByGUID<T>(string guid) where T : Object
{
if (LoadedAssets<T>.ByGUID.TryGetValue(guid, out var asset))
return asset;
return LoadAssetByGUID(typeof(T), guid) as T;
}
static Object LoadAssetByGUID(Type type, string guid)
{
Object asset = null;
#if UNITY_EDITOR
var path = AssetDatabase.GUIDToAssetPath(guid);
asset = AssetDatabase.LoadAssetAtPath(path, type);
#endif
return asset;
}
}
}