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CrowdControl/Assets/3rd/Plugins/Smart-Inspector/Base/SerializedTable.cs

58 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AV.Inspector
{
[Serializable]
internal class SerializedTable<TKey, TValue> : ISerializationCallbackReceiver
{
[Serializable]
public struct Pair
{
public TKey key;
public TValue value;
}
[SerializeField] List<Pair> list = new List<Pair>();
public readonly Dictionary<TKey, TValue> table = new Dictionary<TKey, TValue>();
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
list.Clear();
foreach (var kvp in table)
{
list.Add(new Pair { key = kvp.Key, value = kvp.Value });
}
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
table.Clear();
foreach (var pair in list)
table.Add(pair.key, pair.value);
}
public TValue Get(TKey key, TValue @default = default)
{
if (!TryGet(key, out var value))
Set(key, @default);
return value;
}
public bool TryGet(TKey key, out TValue value)
{
return table.TryGetValue(key, out value);
}
public void Set(TKey key, TValue value)
{
if (table.ContainsKey(key))
table[key] = value;
else
table.Add(key, value);
}
}
}