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CrowdControl/Assets/Plugins/Animancer/Internal/Transitions/MixerTransition2D.cs

14 lines
421 B
C#

// Animancer // Copyright 2020 Kybernetik //
using UnityEngine;
namespace Animancer
{
/// <summary>
/// A <see cref="ScriptableObject"/> which holds a <see cref="MixerState.Transition2D"/>.
/// </summary>
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Mixer Transition/2D", order = Strings.AssetMenuOrder + 3)]
public class MixerTransition2D : AnimancerTransition<MixerState.Transition2D> { }
}