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CrowdControl/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallPusher.cs

30 lines
837 B
C#

// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class BallPusher : MonoBehaviour
{
public float Force = 5f;
public BallDemoBall TargetBall;
protected Vector2 _direction;
protected virtual void OnTriggerEnter2D(Collider2D collider)
{
if (collider.gameObject != TargetBall.gameObject)
{
return;
}
_direction = (collider.transform.position - this.transform.position).normalized;
_direction.y = 1f;
collider.attachedRigidbody.velocity = Vector2.zero;
collider.attachedRigidbody.AddForce(_direction * Force);
TargetBall.HitPusher();
}
}
}