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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/TextMeshPro/Feedbacks/MMF_TMPTextReveal.cs

459 lines
13 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
#if MM_TEXTMESHPRO
using MoreMountains.Tools;
using TMPro;
#endif
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback will let you reveal words, lines, or characters in a target TMP, one at a time
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback will let you reveal words, lines, or characters in a target TMP, one at a time")]
#if MM_TEXTMESHPRO
[FeedbackPath("TextMesh Pro/TMP Text Reveal")]
#endif
public class MMF_TMPTextReveal : MMF_Feedback
{
/// a static bool used to disable all feedbacks of this type at once
public static bool FeedbackTypeAuthorized = true;
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
#endif
#if UNITY_EDITOR && MM_TEXTMESHPRO
public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
#endif
protected string _originalText;
#if MM_TEXTMESHPRO
public override bool HasAutomatedTargetAcquisition => true;
protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
protected TMP_TextInfo _textInfo;
/// the duration of this feedback
public override float FeedbackDuration
{
get
{
if (DurationMode == DurationModes.TotalDuration)
{
return RevealDuration;
}
else
{
if ((TargetTMPText == null) || (TargetTMPText.textInfo == null))
{
return 0f;
}
float foundLength = 0f;
if (ReplaceText)
{
_originalText = TargetTMPText.text;
TargetTMPText.text = NewText;
}
switch (RevealMode)
{
case RevealModes.Character:
foundLength = RichTextLength(TargetTMPText.text) * IntervalBetweenReveals;
break;
case RevealModes.Lines:
foundLength = TargetTMPText.textInfo.lineCount * IntervalBetweenReveals;
break;
case RevealModes.Words:
foundLength = TargetTMPText.textInfo.wordCount * IntervalBetweenReveals;
break;
}
if (ReplaceText)
{
TargetTMPText.text = _originalText;
}
return foundLength;
}
}
set
{
if (DurationMode == DurationModes.TotalDuration)
{
RevealDuration = value;
}
else
{
if (TargetTMPText != null)
{
if (ReplaceText)
{
_originalText = TargetTMPText.text;
TargetTMPText.text = NewText;
}
switch (RevealMode)
{
case RevealModes.Character:
IntervalBetweenReveals = value / RichTextLength(TargetTMPText.text);
break;
case RevealModes.Lines:
IntervalBetweenReveals = value / TargetTMPText.textInfo.lineCount;
break;
case RevealModes.Words:
IntervalBetweenReveals = value / TargetTMPText.textInfo.wordCount;
break;
}
if (ReplaceText)
{
TargetTMPText.text = _originalText;
}
}
}
}
}
#endif
/// the possible ways to reveal the text
public enum RevealModes { Character, Lines, Words }
/// whether to define duration by the time interval between two unit reveals, or by the total duration the reveal should take
public enum DurationModes { Interval, TotalDuration }
#if MM_TEXTMESHPRO
[MMFInspectorGroup("Target", true, 12, true)]
/// the target TMP_Text component we want to change the text on
[Tooltip("the target TMP_Text component we want to change the text on")]
public TMP_Text TargetTMPText;
#endif
[MMFInspectorGroup("Change Text", true, 13)]
/// whether or not to replace the current TMP target's text on play
[Tooltip("whether or not to replace the current TMP target's text on play")]
public bool ReplaceText = false;
/// the new text to replace the old one with
[Tooltip("the new text to replace the old one with")]
[TextArea]
public string NewText = "Hello World";
[MMFInspectorGroup("Reveal", true, 14)]
/// the selected way to reveal the text (character by character, word by word, or line by line)
[Tooltip("the selected way to reveal the text (character by character, word by word, or line by line)")]
public RevealModes RevealMode = RevealModes.Character;
/// whether to define duration by the time interval between two unit reveals, or by the total duration the reveal should take
[Tooltip("whether to define duration by the time interval between two unit reveals, or by the total duration the reveal should take")]
public DurationModes DurationMode = DurationModes.Interval;
/// the interval (in seconds) between two reveals
[Tooltip("the interval (in seconds) between two reveals")]
[MMFEnumCondition("DurationMode", (int)DurationModes.Interval)]
public float IntervalBetweenReveals = 0.05f;
/// the total duration of the text reveal, in seconds
[Tooltip("the total duration of the text reveal, in seconds")]
[MMFEnumCondition("DurationMode", (int)DurationModes.TotalDuration)]
public float RevealDuration = 1f;
/// a UnityEvent to invoke every time a reveal happens (word, line or character)
[Tooltip("a UnityEvent to invoke every time a reveal happens (word, line or character)")]
public UnityEvent OnReveal;
protected float _delay;
protected Coroutine _coroutine;
protected int _richTextLength;
protected int _totalCharacters;
protected int _totalLines;
protected int _totalWords;
protected string _initialText;
protected int _indexLastTime = -1;
/// <summary>
/// On play we change the text of our target TMPText
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_TEXTMESHPRO
if (TargetTMPText == null)
{
return;
}
_initialText = TargetTMPText.text;
_textInfo = TargetTMPText.textInfo;
if (ReplaceText)
{
TargetTMPText.text = NewText;
TargetTMPText.ForceMeshUpdate();
}
_richTextLength = RichTextLength(TargetTMPText.text);
switch (RevealMode)
{
case RevealModes.Character:
_delay = (DurationMode == DurationModes.Interval) ? IntervalBetweenReveals : RevealDuration / _richTextLength;
TargetTMPText.maxVisibleCharacters = 0;
_coroutine = Owner.StartCoroutine(RevealCharacters());
break;
case RevealModes.Lines:
_delay = (DurationMode == DurationModes.Interval) ? IntervalBetweenReveals : RevealDuration / TargetTMPText.textInfo.lineCount;
TargetTMPText.maxVisibleLines = 0;
_coroutine = Owner.StartCoroutine(RevealLines());
break;
case RevealModes.Words:
_delay = (DurationMode == DurationModes.Interval) ? IntervalBetweenReveals : RevealDuration / TargetTMPText.textInfo.wordCount;
TargetTMPText.maxVisibleWords = 0;
_coroutine = Owner.StartCoroutine(RevealWords());
break;
}
#endif
}
#if MM_TEXTMESHPRO
/// <summary>
/// Reveals characters one at a time
/// </summary>
/// <returns></returns>
protected virtual IEnumerator RevealCharacters()
{
float startTime = FeedbackTime;
_totalCharacters = _richTextLength;
int visibleCharacters = 0;
float lastCharAt = 0f;
IsPlaying = true;
while ((visibleCharacters <= _totalCharacters) && !Owner.SkippingToTheEnd)
{
float time = FeedbackTime;
if (time - lastCharAt < IntervalBetweenReveals)
{
yield return null;
}
TargetTMPText.maxVisibleCharacters = visibleCharacters;
InvokeRevealEvents();
visibleCharacters++;
lastCharAt = time;
// we adjust our delay
float delay = 0f;
if (DurationMode == DurationModes.Interval)
{
_delay = Mathf.Max(IntervalBetweenReveals, FeedbackDeltaTime);
delay = _delay - FeedbackDeltaTime;
}
else
{
int remainingCharacters = _totalCharacters - visibleCharacters;
float elapsedTime = time - startTime;
if (remainingCharacters != 0)
{
_delay = (RevealDuration - elapsedTime) / remainingCharacters;
}
delay = _delay - FeedbackDeltaTime;
}
yield return WaitFor(delay);
}
TargetTMPText.maxVisibleCharacters = _richTextLength;
IsPlaying = false;
}
/// <summary>
/// Reveals lines one at a time
/// </summary>
/// <returns></returns>
protected virtual IEnumerator RevealLines()
{
_totalLines = TargetTMPText.textInfo.lineCount;
int visibleLines = 0;
IsPlaying = true;
while ((visibleLines <= _totalLines) && !Owner.SkippingToTheEnd)
{
TargetTMPText.maxVisibleLines = visibleLines;
InvokeRevealEvents();
visibleLines++;
yield return WaitFor(_delay);
}
TargetTMPText.maxVisibleLines = _totalLines;
IsPlaying = false;
}
/// <summary>
/// Reveals words one at a time
/// </summary>
/// <returns></returns>
protected virtual IEnumerator RevealWords()
{
_totalWords = TargetTMPText.textInfo.wordCount;
int visibleWords = 0;
IsPlaying = true;
while ((visibleWords <= _totalWords) && !Owner.SkippingToTheEnd)
{
TargetTMPText.maxVisibleWords = visibleWords;
InvokeRevealEvents();
visibleWords++;
yield return WaitFor(_delay);
}
TargetTMPText.maxVisibleWords = _totalWords;
IsPlaying = false;
}
/// <summary>
/// Invokes on reveal events
/// </summary>
protected virtual void InvokeRevealEvents()
{
if ( ((RevealMode == RevealModes.Character) && (TargetTMPText.maxVisibleCharacters == 0))
|| ((RevealMode == RevealModes.Character) && !IsNewVisibleCharacter())
|| ((RevealMode == RevealModes.Lines) && (TargetTMPText.maxVisibleLines == 0))
|| ((RevealMode == RevealModes.Words) && (TargetTMPText.maxVisibleWords == 0)) )
{
return;
}
OnReveal?.Invoke();
}
/// <summary>
/// Stops the animation if needed
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomStopFeedback(Vector3 position, float feedbacksIntensity = 1)
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
base.CustomStopFeedback(position, feedbacksIntensity);
IsPlaying = false;
if (_coroutine != null)
{
Owner.StopCoroutine(_coroutine);
_coroutine = null;
}
}
/// <summary>
/// On skip, we display our entire text
/// </summary>
/// <param name="position"></param>
/// <param name="feedbacksIntensity"></param>
protected override void CustomSkipToTheEnd(Vector3 position, float feedbacksIntensity = 1.0f)
{
if (!IsPlaying)
{
return;
}
switch (RevealMode)
{
case RevealModes.Character:
TargetTMPText.maxVisibleCharacters = _totalCharacters;
break;
case RevealModes.Lines:
TargetTMPText.maxVisibleLines = _totalLines;
break;
case RevealModes.Words:
TargetTMPText.maxVisibleWords = _totalWords;
break;
}
}
/// <summary>
/// Returns the length of a rich text, excluding its tags
/// </summary>
/// <param name="richText"></param>
/// <returns></returns>
protected int RichTextLength(string richText)
{
int richTextLength = 0;
bool insideTag = false;
richText = richText.Replace("<br>", "-");
foreach (char character in richText)
{
if (character == '<')
{
insideTag = true;
continue;
}
else if (character == '>')
{
insideTag = false;
}
else if (!insideTag)
{
richTextLength++;
}
}
return richTextLength;
}
/// <summary>
/// Returns true if the last visible letter of the TMP text is new and visible and a letter or digit
/// </summary>
/// <returns></returns>
protected virtual bool IsNewVisibleCharacter()
{
int lastVisibleCharIndex = -1;
_textInfo = TargetTMPText.GetTextInfo(TargetTMPText.text);
for (int i = 0; i < _textInfo.characterCount; i++)
{
if (_textInfo.characterInfo[i].isVisible)
{
lastVisibleCharIndex = i;
}
}
if ((lastVisibleCharIndex < 0)
|| (lastVisibleCharIndex > TargetTMPText.text.Length)
|| (lastVisibleCharIndex == _indexLastTime))
{
return false;
}
_indexLastTime = lastVisibleCharIndex;
return Char.IsLetterOrDigit(_textInfo.characterInfo[lastVisibleCharIndex].character);
}
#endif
/// <summary>
/// On restore, we put our object back at its initial position
/// </summary>
protected override void CustomRestoreInitialValues()
{
if (!Active || !FeedbackTypeAuthorized)
{
return;
}
#if MM_TEXTMESHPRO
TargetTMPText.text = _initialText;
#endif
}
}
}