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CrowdControl/Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/TextMeshPro/Feedbacks/MMF_TMPCharacterSpacing.cs

83 lines
3.0 KiB
C#

using MoreMountains.Tools;
using UnityEngine;
#if MM_TEXTMESHPRO
using TMPro;
#endif
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback lets you control the character spacing of a target TMP over time
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback lets you control the character spacing of a target TMP over time.")]
#if MM_TEXTMESHPRO
[FeedbackPath("TextMesh Pro/TMP Character Spacing")]
#endif
public class MMF_TMPCharacterSpacing : MMF_FeedbackBase
{
/// sets the inspector color for this feedback
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
public override string RequiresSetupText { get { return "This feedback requires that a TargetTMPText be set to be able to work properly. You can set one below."; } }
#endif
#if UNITY_EDITOR && MM_TEXTMESHPRO
public override bool EvaluateRequiresSetup() { return (TargetTMPText == null); }
public override string RequiredTargetText { get { return TargetTMPText != null ? TargetTMPText.name : ""; } }
#endif
#if MM_TEXTMESHPRO
public override bool HasAutomatedTargetAcquisition => true;
protected override void AutomateTargetAcquisition() => TargetTMPText = FindAutomatedTarget<TMP_Text>();
[MMFInspectorGroup("Target", true, 12, true)]
/// the TMP_Text component to control
[Tooltip("the TMP_Text component to control")]
public TMP_Text TargetTMPText;
#endif
[MMFInspectorGroup("Character Spacing", true, 16)]
/// the curve to tween on
[Tooltip("the curve to tween on")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public MMTweenType CharacterSpacingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public float RemapZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public float RemapOne = 1f;
/// the value to move to in instant mode
[Tooltip("the value to move to in instant mode")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)]
public float InstantFontSize;
protected override void FillTargets()
{
#if MM_TEXTMESHPRO
if (TargetTMPText == null)
{
return;
}
MMF_FeedbackBaseTarget target = new MMF_FeedbackBaseTarget();
MMPropertyReceiver receiver = new MMPropertyReceiver();
receiver.TargetObject = TargetTMPText.gameObject;
receiver.TargetComponent = TargetTMPText;
receiver.TargetPropertyName = "characterSpacing";
receiver.RelativeValue = RelativeValues;
target.Target = receiver;
target.LevelCurve = CharacterSpacingCurve;
target.RemapLevelZero = RemapZero;
target.RemapLevelOne = RemapOne;
target.InstantLevel = InstantFontSize;
_targets.Add(target);
#endif
}
}
}