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CrowdControl/Assets/Scripts/AI/GhostAI/GhostAISettings.cs

18 lines
415 B
C#

/*using D2D.AI.Hunter;
using UnityEngine;
namespace D2D.AI.Ghost
{
[CreateAssetMenu(fileName = "GhostAISettings", menuName = "SO/GhostAISettings", order = 0)]
public class GhostAISettings : ScriptableObject
{
public UnitMovementSettings movement;
public VisionZone nearHunter;
public VisionZone farHunter;
[Space]
public float observeDelay;
}
}*/