You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
530 lines
19 KiB
C#
530 lines
19 KiB
C#
// Animancer // Copyright 2020 Kybernetik //
|
|
|
|
#if UNITY_EDITOR
|
|
|
|
using System.Collections.Generic;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Animancer.Editor
|
|
{
|
|
/// <summary>[Editor-Only] Draws a GUI box denoting a period of time.</summary>
|
|
public sealed class TimeRuler
|
|
{
|
|
/************************************************************************************************************************/
|
|
#region Fields
|
|
/************************************************************************************************************************/
|
|
|
|
private static readonly ConversionCache<float, string>
|
|
G2Cache = new ConversionCache<float, string>((value) =>
|
|
{
|
|
if (Mathf.Abs(value) <= 99)
|
|
return value.ToString("G2");
|
|
else
|
|
return ((int)value).ToString();
|
|
});
|
|
|
|
private static readonly Color
|
|
FadeHighlightColor = new Color(0.35f, 0.5f, 1, 0.5f),
|
|
SelectedEventColor = new Color(0.3f, 0.55f, 0.95f),
|
|
UnselectedEventColor = new Color(0.9f, 0.9f, 0.9f),
|
|
PreviewTimeColor = new Color(1, 0.25f, 0.1f),
|
|
BaseTimeColor = new Color(0.5f, 0.5f, 0.5f, 0.75f);
|
|
|
|
private Rect _Area;
|
|
private float _Speed, _Duration, _MinTime, _MaxTime, _StartTime, _FadeInEnd, _FadeOutEnd, _EndTime, _SecondsToPixels;
|
|
private bool _HasEndTime;
|
|
|
|
private readonly List<float>
|
|
EventTimes = new List<float>();
|
|
|
|
/************************************************************************************************************************/
|
|
#endregion
|
|
/************************************************************************************************************************/
|
|
#region Conversions
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>Converts a number of seconds to a horizontal pixel position along the ruler.</summary>
|
|
public float SecondsToPixels(float seconds)
|
|
{
|
|
return (seconds - _MinTime) * _SecondsToPixels;
|
|
}
|
|
|
|
/// <summary>Converts a horizontal pixel position along the ruler to a number of seconds.</summary>
|
|
public float PixelsToSeconds(float pixels)
|
|
{
|
|
return (pixels / _SecondsToPixels) + _MinTime;
|
|
}
|
|
|
|
/// <summary>Converts a number of seconds to a normalized time value.</summary>
|
|
public float SecondsToNormalized(float seconds)
|
|
{
|
|
return seconds / _Duration;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
#endregion
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>
|
|
/// Sets the `area` in which the ruler will be drawn and draws a <see cref="GUI.Box(Rect, string)"/> there.
|
|
/// Must be followed by a call to <see cref="EndGUI"/>.
|
|
/// </summary>
|
|
public void BeginGUI(Rect area)
|
|
{
|
|
area = EditorGUI.IndentedRect(area);
|
|
|
|
GUI.Box(area, "");
|
|
|
|
#if !UNITY_2019_3_OR_NEWER
|
|
const float Padding = 1;
|
|
area.x += Padding;
|
|
area.y += Padding;
|
|
area.width -= Padding * 2;
|
|
area.height -= Padding * 2;
|
|
#endif
|
|
|
|
GUI.BeginClip(area);
|
|
|
|
area.x = area.y = 0;
|
|
_Area = area;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Uses any unused <see cref="EventType.MouseDown"/> events in the area and ends the area started by
|
|
/// <see cref="BeginGUI"/>.
|
|
/// </summary>
|
|
public void EndGUI()
|
|
{
|
|
GUI.EndClip();
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>
|
|
/// Draws the ruler GUI and handles input events for the specified `context`.
|
|
/// </summary>
|
|
public void DoGUI(Rect area, EventSequenceDrawer.Context context, out float addEventNormalizedTime)
|
|
{
|
|
BeginGUI(area);
|
|
|
|
var transition = context.TransitionContext.Transition;
|
|
|
|
_Speed = transition.Speed;
|
|
var playDirection = _Speed < 0 ? -1 : 1;
|
|
|
|
_Duration = context.TransitionContext.MaximumDuration;
|
|
if (_Duration <= 0)
|
|
_Duration = 1;
|
|
|
|
GatherEventTimes(context);
|
|
|
|
_StartTime = transition.NormalizedStartTime;
|
|
if (float.IsNaN(_StartTime))
|
|
{
|
|
_StartTime = _Speed < 0 ? _Duration : 0;
|
|
}
|
|
else
|
|
{
|
|
_StartTime *= _Duration;
|
|
}
|
|
|
|
_FadeInEnd = _StartTime + transition.FadeDuration * playDirection;
|
|
|
|
_FadeOutEnd = GetFadeOutEnd(_Speed, _EndTime, _Duration);
|
|
|
|
_MinTime = Mathf.Min(0, _StartTime);
|
|
_MinTime = Mathf.Min(_MinTime, _FadeOutEnd);
|
|
_MinTime = Mathf.Min(_MinTime, EventTimes[0]);
|
|
|
|
_MaxTime = Mathf.Max(_StartTime, _FadeOutEnd);
|
|
if (EventTimes.Count >= 2)
|
|
_MaxTime = Mathf.Max(_MaxTime, EventTimes[EventTimes.Count - 2]);
|
|
|
|
if (_MaxTime < _Duration)
|
|
_MaxTime = _Duration;
|
|
|
|
_SecondsToPixels = _Area.width / (_MaxTime - _MinTime);
|
|
|
|
DoFadeHighlightGUI();
|
|
DoEventsGUI(context, out addEventNormalizedTime);
|
|
DoRulerGUI();
|
|
|
|
if (_Speed > 0)
|
|
{
|
|
if (_StartTime > _EndTime)
|
|
GUI.Label(_Area, "Start Time is after End Time");
|
|
}
|
|
else if (_Speed < 0)
|
|
{
|
|
if (_StartTime < _EndTime)
|
|
GUI.Label(_Area, "Start Time is before End Time");
|
|
}
|
|
|
|
EndGUI();
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
/// <summary>Calculates the end time of the fade out.</summary>
|
|
public static float GetFadeOutEnd(float speed, float endTime, float duration)
|
|
{
|
|
if (speed < 0)
|
|
return endTime > 0 ? 0 : endTime - AnimancerPlayable.DefaultFadeDuration;
|
|
else
|
|
return endTime < duration ? duration : endTime + AnimancerPlayable.DefaultFadeDuration;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static readonly Vector3[] QuadVerts = new Vector3[4];
|
|
|
|
/// <summary>
|
|
/// Draws a polygon describing the start, end, and fade details.
|
|
/// </summary>
|
|
public void DoFadeHighlightGUI()
|
|
{
|
|
if (Event.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
var color = Handles.color;
|
|
Handles.color = FadeHighlightColor;
|
|
QuadVerts[0] = new Vector3(SecondsToPixels(_StartTime), _Area.y);
|
|
QuadVerts[1] = new Vector3(SecondsToPixels(_FadeInEnd), _Area.yMax);
|
|
QuadVerts[2] = new Vector3(SecondsToPixels(_FadeOutEnd), _Area.yMax);
|
|
QuadVerts[3] = new Vector3(SecondsToPixels(_EndTime), _Area.y);
|
|
Handles.DrawAAConvexPolygon(QuadVerts);
|
|
Handles.color = color;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
#region Events
|
|
/************************************************************************************************************************/
|
|
|
|
private void GatherEventTimes(EventSequenceDrawer.Context context)
|
|
{
|
|
EventTimes.Clear();
|
|
|
|
if (context.TimeCount > 0)
|
|
{
|
|
var depth = context.Times.depth;
|
|
var time = context.GetTime(0);
|
|
|
|
while (time.depth > depth)
|
|
{
|
|
EventTimes.Add(time.floatValue * _Duration);
|
|
time.Next(false);
|
|
}
|
|
|
|
_EndTime = EventTimes[EventTimes.Count - 1];
|
|
if (!float.IsNaN(_EndTime))
|
|
{
|
|
_HasEndTime = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
_EndTime = AnimancerEvent.Sequence.GetDefaultNormalizedEndTime(_Speed) * _Duration;
|
|
_HasEndTime = false;
|
|
if (EventTimes.Count == 0)
|
|
EventTimes.Add(_EndTime);
|
|
else
|
|
EventTimes[EventTimes.Count - 1] = _EndTime;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static readonly int EventHash = "Event".GetHashCode();
|
|
private static readonly List<int> EventControlIDs = new List<int>();
|
|
|
|
/// <summary>
|
|
/// Draws the details of the <see cref="EventSequenceDrawer.Context.Callbacks"/>.
|
|
/// </summary>
|
|
public void DoEventsGUI(EventSequenceDrawer.Context context, out float addEventNormalizedTime)
|
|
{
|
|
addEventNormalizedTime = float.NaN;
|
|
var currentGUIEvent = Event.current;
|
|
|
|
EventControlIDs.Clear();
|
|
var selectedEventControlID = -1;
|
|
|
|
var baseControlID = GUIUtility.GetControlID(EventHash - 1, FocusType.Passive);
|
|
|
|
for (int i = 0; i < EventTimes.Count; i++)
|
|
{
|
|
var controlID = GUIUtility.GetControlID(EventHash + i, FocusType.Keyboard);
|
|
EventControlIDs.Add(controlID);
|
|
if (context.SelectedEvent == i)
|
|
selectedEventControlID = controlID;
|
|
}
|
|
|
|
EventControlIDs.Add(baseControlID);
|
|
|
|
switch (currentGUIEvent.type)
|
|
{
|
|
case EventType.Repaint:
|
|
RepaintEventsGUI(context);
|
|
break;
|
|
|
|
case EventType.MouseDown:
|
|
if (_Area.Contains(currentGUIEvent.mousePosition))
|
|
OnMouseDown(currentGUIEvent, context, out addEventNormalizedTime);
|
|
break;
|
|
|
|
case EventType.MouseDrag:
|
|
if (GUIUtility.hotControl == baseControlID)
|
|
{
|
|
SetPreviewTime(currentGUIEvent);
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
break;
|
|
|
|
case EventType.KeyUp:
|
|
if (GUIUtility.keyboardControl == selectedEventControlID &&
|
|
(currentGUIEvent.keyCode == KeyCode.Delete || currentGUIEvent.keyCode == KeyCode.Backspace))
|
|
{
|
|
EventSequenceDrawer.RemoveEvent(context, context.SelectedEvent);
|
|
GUIUtility.ExitGUI();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private void RepaintEventsGUI(EventSequenceDrawer.Context context)
|
|
{
|
|
var color = GUI.color;
|
|
|
|
for (int i = 0; i < EventTimes.Count; i++)
|
|
{
|
|
var currentColor = color;
|
|
// Read Only: currentColor *= new Color(0.9f, 0.9f, 0.9f, 0.5f * alpha);
|
|
if (context.SelectedEvent == i)
|
|
{
|
|
currentColor *= SelectedEventColor;
|
|
}
|
|
else
|
|
{
|
|
currentColor *= UnselectedEventColor;
|
|
}
|
|
|
|
if (i == EventTimes.Count - 1 && !_HasEndTime)
|
|
currentColor.a *= 0.65f;
|
|
|
|
GUI.color = currentColor;
|
|
|
|
var area = GetEventIconArea(i);
|
|
GUI.DrawTexture(area, Styles.EventIcon);
|
|
}
|
|
|
|
GUI.color = color;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private void OnMouseDown(Event currentGUIEvent, EventSequenceDrawer.Context context, out float addEventNormalizedTime)
|
|
{
|
|
var selectedEventControlID = 0;
|
|
var selectedEvent = -1;
|
|
|
|
for (int i = 0; i < EventControlIDs.Count; i++)
|
|
{
|
|
var area = i < EventTimes.Count ? GetEventIconArea(i) : _Area;
|
|
|
|
if (area.Contains(currentGUIEvent.mousePosition))
|
|
{
|
|
selectedEventControlID = EventControlIDs[i];
|
|
selectedEvent = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GUIUtility.hotControl = GUIUtility.keyboardControl = selectedEventControlID;
|
|
|
|
if (selectedEvent < 0 || selectedEvent >= EventTimes.Count)
|
|
{
|
|
SetPreviewTime(currentGUIEvent);
|
|
selectedEvent = -1;
|
|
}
|
|
|
|
if (currentGUIEvent.type == EventType.MouseDown &&
|
|
currentGUIEvent.clickCount == 2)
|
|
{
|
|
addEventNormalizedTime = PixelsToSeconds(currentGUIEvent.mousePosition.x);
|
|
addEventNormalizedTime = SecondsToNormalized(addEventNormalizedTime);
|
|
}
|
|
else
|
|
{
|
|
addEventNormalizedTime = float.NaN;
|
|
}
|
|
|
|
context.SelectedEvent = selectedEvent;
|
|
currentGUIEvent.Use();
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private void SetPreviewTime(Event currentGUIEvent)
|
|
{
|
|
if (_Duration > 0)
|
|
{
|
|
var seconds = PixelsToSeconds(currentGUIEvent.mousePosition.x);
|
|
TransitionPreviewWindow.SetPreviewNormalizedTime(seconds / _Duration);
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private Rect GetEventIconArea(int index)
|
|
{
|
|
var width = Styles.EventIcon.width;
|
|
|
|
var x = SecondsToPixels(EventTimes[index]) - width * 0.5f;
|
|
x = Mathf.Clamp(x, 0, _Area.width - width);
|
|
|
|
return new Rect(x, _Area.y, width, Styles.EventIcon.height);
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
#endregion
|
|
/************************************************************************************************************************/
|
|
#region Ticks
|
|
/************************************************************************************************************************/
|
|
|
|
private const float TickHeight = 0.3f;
|
|
|
|
private static readonly List<float> TickTimes = new List<float>();
|
|
|
|
/// <summary>
|
|
/// Draws ticks and labels for important times throughout the area.
|
|
/// </summary>
|
|
public void DoRulerGUI()
|
|
{
|
|
if (Event.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
var tickHeight = _Area.height * TickHeight;
|
|
var area = new Rect(SecondsToPixels(0), _Area.yMax - tickHeight, 0, tickHeight)
|
|
{
|
|
xMax = SecondsToPixels(_Duration)
|
|
};
|
|
EditorGUI.DrawRect(area, BaseTimeColor);
|
|
|
|
TickTimes.Clear();
|
|
TickTimes.Add(0);
|
|
TickTimes.Add(_StartTime);
|
|
TickTimes.Add(_FadeInEnd);
|
|
TickTimes.Add(_Duration);
|
|
for (int i = 0; i < EventTimes.Count; i++)
|
|
TickTimes.Add(EventTimes[i]);
|
|
TickTimes.Sort();
|
|
|
|
var previousTime = float.NaN;
|
|
area.x = float.NegativeInfinity;
|
|
|
|
for (int i = 0; i < TickTimes.Count; i++)
|
|
{
|
|
var time = TickTimes[i];
|
|
if (previousTime != time)
|
|
{
|
|
previousTime = time;
|
|
DoRulerLabelGUI(ref area, time);
|
|
}
|
|
}
|
|
|
|
var state = TransitionPreviewWindow.GetCurrentState();
|
|
if (state != null)
|
|
{
|
|
var time = state.Time;
|
|
DrawPreviewTime(time, 1);
|
|
|
|
if (state.IsLooping)
|
|
{
|
|
while (time >= _MinTime + _Duration)
|
|
time -= _Duration;
|
|
|
|
while (time <= _MaxTime)
|
|
{
|
|
DrawPreviewTime(time, 0.25f);
|
|
time += _Duration;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private void DrawPreviewTime(float time, float alpha)
|
|
{
|
|
time = SecondsToPixels(time);
|
|
if (time >= 0 && time <= _Area.width)
|
|
{
|
|
var color = PreviewTimeColor;
|
|
color.a = alpha;
|
|
EditorGUI.DrawRect(new Rect(time - 1, _Area.y, 2, _Area.height), color);
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static ConversionCache<string, float> _TimeLabelWidthCache;
|
|
|
|
private void DoRulerLabelGUI(ref Rect previousArea, float time)
|
|
{
|
|
var text = G2Cache.Convert(time);
|
|
|
|
if (_TimeLabelWidthCache == null)
|
|
_TimeLabelWidthCache = AnimancerGUI.CreateWidthCache(Styles.TimeLabel);
|
|
|
|
var area = new Rect(
|
|
SecondsToPixels(time),
|
|
_Area.y,
|
|
_TimeLabelWidthCache.Convert(text),
|
|
_Area.height);
|
|
|
|
if (area.x > _Area.x)
|
|
{
|
|
var tickHeight = _Area.height * TickHeight;
|
|
var tickY = _Area.yMax - tickHeight;
|
|
|
|
EditorGUI.DrawRect(new Rect(area.x, tickY, 1, tickHeight), AnimancerGUI.TextColor);
|
|
}
|
|
|
|
if (area.xMax > _Area.xMax)
|
|
area.x = _Area.xMax - area.width;
|
|
if (area.x < 0)
|
|
area.x = 0;
|
|
|
|
if (area.x > previousArea.xMax + 2)
|
|
{
|
|
GUI.Label(area, text, Styles.TimeLabel);
|
|
|
|
previousArea = area;
|
|
}
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
|
|
private static class Styles
|
|
{
|
|
public static readonly GUIStyle TimeLabel = new GUIStyle(GUI.skin.label)
|
|
{
|
|
padding = new RectOffset(),
|
|
contentOffset = new Vector2(0, -2),
|
|
alignment = TextAnchor.UpperLeft,
|
|
fontSize = Mathf.CeilToInt(AnimancerGUI.LineHeight * 0.6f),
|
|
};
|
|
|
|
public static readonly Texture EventIcon = EditorGUIUtility.IconContent("Animation.EventMarker").image;
|
|
}
|
|
|
|
/************************************************************************************************************************/
|
|
#endregion
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|