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CrowdControl/Assets/PlayerPrefsEditor/Editor/Styles.cs

109 lines
3.4 KiB
C#

using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BgTools.Utils
{
public class Styles
{
#region Colors
public class Colors {
public static Color DarkGray = new Color(0.09f, 0.09f, 0.09f);
public static Color LightGray = new Color(0.65f, 0.65f, 0.65f);
public static Color Red = new Color(1.00f, 0.00f, 0.00f);
public static Color Yellow = new Color(1.00f, 1.00f, 0.00f);
public static Color Blue = new Color(0.00f, 0.63f, 0.99f);
}
#endregion // Colors
#region Texture manager
static Dictionary<long, Texture2D> mTextures = new Dictionary<long, Texture2D>();
public static Texture2D GetTexture(long pColorRGBA)
{
if (mTextures.ContainsKey(pColorRGBA) && mTextures[pColorRGBA] != null)
return mTextures[pColorRGBA];
Color32 c = GetColor(pColorRGBA);
var texture = new Texture2D(4, 4);
for (int x = 0; x < 4; x++)
for (int y = 0; y < 4; y++)
texture.SetPixel(x, y, c);
texture.Apply();
texture.Compress(true);
mTextures[pColorRGBA] = texture;
return texture;
}
private static Color32 GetColor(long pColorRGBA)
{
byte r = (byte)((pColorRGBA & 0xff000000) >> 24);
byte g = (byte)((pColorRGBA & 0xff0000) >> 16);
byte b = (byte)((pColorRGBA & 0xff00) >> 8);
byte a = (byte)((pColorRGBA & 0xff));
Color32 c = new Color32(r, g, b, a);
return c;
}
#endregion Texture manager
static GUIStyle mHSeparator;
private static GUIStyle hSeparator
{
get
{
if (mHSeparator == null)
{
mHSeparator = new GUIStyle();
mHSeparator.alignment = TextAnchor.MiddleCenter;
mHSeparator.stretchWidth = true;
mHSeparator.fixedHeight = 1;
mHSeparator.margin = new RectOffset(20, 20, 5, 5);
mHSeparator.normal.background = (EditorGUIUtility.isProSkin) ? GetTexture(0xb5b5b5ff) : GetTexture(0x000000ff);
}
return mHSeparator;
}
}
public static void HorizontalSeparator()
{
GUILayout.Label("", hSeparator);
}
static GUIStyle Icon;
public static GUIStyle icon
{
get
{
if (Icon == null)
{
Icon = new GUIStyle();
Icon.fixedWidth = 15.0f;
Icon.fixedHeight = 15.0f;
Icon.margin = new RectOffset(2, 2, 2, 2);
}
return Icon;
}
}
static GUIStyle MiniButton;
public static GUIStyle miniButton
{
get
{
if (MiniButton == null)
{
MiniButton = new GUIStyle(GUI.skin.button);
MiniButton.fixedWidth = 15.0f;
MiniButton.fixedHeight = 15.0f;
MiniButton.margin = new RectOffset(2, 2, 2, 2);
MiniButton.padding = new RectOffset(2, 2, 2, 2);
}
return MiniButton;
}
}
}
}