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CrowdControl/Assets/PlayerPrefsEditor/Editor/PreferencesEditor/PreferencesEditorWindow.cs

701 lines
30 KiB
C#

using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using BgTools.Utils;
using BgTools.Dialogs;
#if (UNITY_EDITOR_LINUX || UNITY_EDITOR_OSX)
using System.Text;
using System.Globalization;
#endif
namespace BgTools.PlayerPrefsEditor
{
public class PreferencesEditorWindow : EditorWindow
{
#region ErrorValues
private readonly int ERROR_VALUE_INT = int.MinValue;
private readonly string ERROR_VALUE_STR = "<bgTool_error_24072017>";
#endregion //ErrorValues
private enum PreferencesEntrySortOrder
{
None = 0,
Asscending = 1,
Descending = 2
}
private static string pathToPrefs = String.Empty;
private static string platformPathPrefix = @"~";
private string[] userDef;
private string[] unityDef;
private bool showSystemGroup = false;
private PreferencesEntrySortOrder sortOrder = PreferencesEntrySortOrder.None;
private SerializedObject serializedObject;
private ReorderableList userDefList;
private ReorderableList unityDefList;
private SerializedProperty[] userDefListCache = new SerializedProperty[0];
private PreferenceEntryHolder prefEntryHolder;
private Vector2 scrollPos;
private float relSpliterPos;
private bool moveSplitterPos = false;
private PreferanceStorageAccessor entryAccessor;
private MySearchField searchfield;
private string searchTxt;
private int loadingSpinnerFrame;
private bool updateView = false;
private bool monitoring = false;
private bool showLoadingIndicatorOverlay = false;
private readonly List<TextValidator> prefKeyValidatorList = new List<TextValidator>()
{
new TextValidator(TextValidator.ErrorType.Error, @"Invalid character detected. Only letters, numbers, space and ,.;:<>_|!§$%&/()=?*+~#-]+$ are allowed", @"(^$)|(^[a-zA-Z0-9 ,.;:<>_|!§$%&/()=?*+~#-]+$)"),
new TextValidator(TextValidator.ErrorType.Warning, @"The given key already exist. The existing entry would be overwritten!", (key) => { return !PlayerPrefs.HasKey(key); })
};
#if UNITY_EDITOR_LINUX
private readonly char[] invalidFilenameChars = { '"', '\\', '*', '/', ':', '<', '>', '?', '|' };
#elif UNITY_EDITOR_OSX
private readonly char[] invalidFilenameChars = { '$', '%', '&', '\\', '/', ':', '<', '>', '|', '~' };
#endif
[MenuItem("Tools/BG Tools/PlayerPrefs Editor", false, 1)]
static void ShowWindow()
{
PreferencesEditorWindow window = EditorWindow.GetWindow<PreferencesEditorWindow>(false, "Prefs Editor");
window.minSize = new Vector2(270.0f, 300.0f);
window.name = "Prefs Editor";
//window.titleContent = EditorGUIUtility.IconContent("SettingsIcon"); // Icon
window.Show();
}
private void OnEnable()
{
#if UNITY_EDITOR_WIN
pathToPrefs = @"SOFTWARE\Unity\UnityEditor\" + PlayerSettings.companyName + @"\" + PlayerSettings.productName;
platformPathPrefix = @"<CurrentUser>";
entryAccessor = new WindowsPrefStorage(pathToPrefs);
#elif UNITY_EDITOR_OSX
pathToPrefs = @"Library/Preferences/unity." + MakeValidFileName(PlayerSettings.companyName) + "." + MakeValidFileName(PlayerSettings.productName) + ".plist";
entryAccessor = new MacPrefStorage(pathToPrefs);
entryAccessor.StartLoadingDelegate = () => { showLoadingIndicatorOverlay = true; };
entryAccessor.StopLoadingDelegate = () => { showLoadingIndicatorOverlay = false; };
#elif UNITY_EDITOR_LINUX
pathToPrefs = @".config/unity3d/" + MakeValidFileName(PlayerSettings.companyName) + "/" + MakeValidFileName(PlayerSettings.productName) + "/prefs";
entryAccessor = new LinuxPrefStorage(pathToPrefs);
#endif
entryAccessor.PrefEntryChangedDelegate = () => { updateView = true; };
monitoring = EditorPrefs.GetBool("BGTools.PlayerPrefsEditor.WatchingForChanges", true);
if(monitoring)
entryAccessor.StartMonitoring();
sortOrder = (PreferencesEntrySortOrder) EditorPrefs.GetInt("BGTools.PlayerPrefsEditor.SortOrder", 0);
searchfield = new MySearchField();
searchfield.DropdownSelectionDelegate = () => { PrepareData(); };
// Fix for serialisation issue of static fields
if (userDefList == null)
{
InitReorderedList();
PrepareData();
}
}
// Handel view updates for monitored changes
// Necessary to avoid main thread access issue
private void Update()
{
if (showLoadingIndicatorOverlay)
{
loadingSpinnerFrame = (int)Mathf.Repeat(Time.realtimeSinceStartup * 10, 11.99f);
PrepareData();
Repaint();
}
if (updateView)
{
updateView = false;
PrepareData();
Repaint();
}
}
private void OnDisable()
{
entryAccessor.StopMonitoring();
}
private void InitReorderedList()
{
if (prefEntryHolder == null)
{
var tmp = Resources.FindObjectsOfTypeAll<PreferenceEntryHolder>();
if (tmp.Length > 0)
{
prefEntryHolder = tmp[0];
}
else
{
prefEntryHolder = ScriptableObject.CreateInstance<PreferenceEntryHolder>();
}
}
if (serializedObject == null)
{
serializedObject = new SerializedObject(prefEntryHolder);
}
userDefList = new ReorderableList(serializedObject, serializedObject.FindProperty("userDefList"), false, true, true, true);
unityDefList = new ReorderableList(serializedObject, serializedObject.FindProperty("unityDefList"), false, true, false, false);
relSpliterPos = EditorPrefs.GetFloat("BGTools.PlayerPrefsEditor.RelativeSpliterPosition", 100 / position.width);
userDefList.drawHeaderCallback = (Rect rect) =>
{
EditorGUI.LabelField(rect, "User defined");
};
userDefList.drawElementBackgroundCallback = OnDrawElementBackgroundCallback;
userDefList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
{
SerializedProperty element = GetUserDefListElementAtIndex(index, userDefList.serializedProperty);
SerializedProperty key = element.FindPropertyRelative("m_key");
SerializedProperty type = element.FindPropertyRelative("m_typeSelection");
SerializedProperty value;
// Load only necessary type
switch ((PreferenceEntry.PrefTypes)type.enumValueIndex)
{
case PreferenceEntry.PrefTypes.Float:
value = element.FindPropertyRelative("m_floatValue");
break;
case PreferenceEntry.PrefTypes.Int:
value = element.FindPropertyRelative("m_intValue");
break;
case PreferenceEntry.PrefTypes.String:
value = element.FindPropertyRelative("m_strValue");
break;
default:
value = element.FindPropertyRelative("This should never happen");
break;
}
float spliterPos = relSpliterPos * rect.width;
rect.y += 2;
EditorGUI.BeginChangeCheck();
string prefKeyName = key.stringValue;
EditorGUI.LabelField(new Rect(rect.x, rect.y, spliterPos - 1, EditorGUIUtility.singleLineHeight), new GUIContent(prefKeyName, prefKeyName));
GUI.enabled = false;
EditorGUI.EnumPopup(new Rect(rect.x + spliterPos + 1, rect.y, 60, EditorGUIUtility.singleLineHeight), (PreferenceEntry.PrefTypes)type.enumValueIndex);
GUI.enabled = !showLoadingIndicatorOverlay;
switch ((PreferenceEntry.PrefTypes)type.enumValueIndex)
{
case PreferenceEntry.PrefTypes.Float:
EditorGUI.DelayedFloatField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
case PreferenceEntry.PrefTypes.Int:
EditorGUI.DelayedIntField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
case PreferenceEntry.PrefTypes.String:
EditorGUI.DelayedTextField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
}
if (EditorGUI.EndChangeCheck())
{
entryAccessor.IgnoreNextChange();
switch ((PreferenceEntry.PrefTypes)type.enumValueIndex)
{
case PreferenceEntry.PrefTypes.Float:
PlayerPrefs.SetFloat(key.stringValue, value.floatValue);
break;
case PreferenceEntry.PrefTypes.Int:
PlayerPrefs.SetInt(key.stringValue, value.intValue);
break;
case PreferenceEntry.PrefTypes.String:
PlayerPrefs.SetString(key.stringValue, value.stringValue);
break;
}
PlayerPrefs.Save();
}
};
userDefList.onRemoveCallback = (ReorderableList l) =>
{
userDefList.ReleaseKeyboardFocus();
unityDefList.ReleaseKeyboardFocus();
string prefKey = l.serializedProperty.GetArrayElementAtIndex(l.index).FindPropertyRelative("m_key").stringValue;
if (EditorUtility.DisplayDialog("Warning!", $"Are you sure you want to delete this entry from PlayerPrefs?\n\nEntry: {prefKey}", "Yes", "No"))
{
entryAccessor.IgnoreNextChange();
PlayerPrefs.DeleteKey(prefKey);
PlayerPrefs.Save();
ReorderableList.defaultBehaviours.DoRemoveButton(l);
PrepareData();
GUIUtility.ExitGUI();
}
};
userDefList.onAddDropdownCallback = (Rect buttonRect, ReorderableList l) =>
{
var menu = new GenericMenu();
foreach (PreferenceEntry.PrefTypes type in Enum.GetValues(typeof(PreferenceEntry.PrefTypes)))
{
menu.AddItem(new GUIContent(type.ToString()), false, () =>
{
TextFieldDialog.OpenDialog("Create new property", "Key for the new property:", prefKeyValidatorList, (key) => {
entryAccessor.IgnoreNextChange();
switch (type)
{
case PreferenceEntry.PrefTypes.Float:
PlayerPrefs.SetFloat(key, 0.0f);
break;
case PreferenceEntry.PrefTypes.Int:
PlayerPrefs.SetInt(key, 0);
break;
case PreferenceEntry.PrefTypes.String:
PlayerPrefs.SetString(key, string.Empty);
break;
}
PlayerPrefs.Save();
PrepareData();
Focus();
}, this);
});
}
menu.ShowAsContext();
};
unityDefList.drawElementBackgroundCallback = OnDrawElementBackgroundCallback;
unityDefList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) =>
{
var element = unityDefList.serializedProperty.GetArrayElementAtIndex(index);
SerializedProperty key = element.FindPropertyRelative("m_key");
SerializedProperty type = element.FindPropertyRelative("m_typeSelection");
SerializedProperty value;
// Load only necessary type
switch ((PreferenceEntry.PrefTypes)type.enumValueIndex)
{
case PreferenceEntry.PrefTypes.Float:
value = element.FindPropertyRelative("m_floatValue");
break;
case PreferenceEntry.PrefTypes.Int:
value = element.FindPropertyRelative("m_intValue");
break;
case PreferenceEntry.PrefTypes.String:
value = element.FindPropertyRelative("m_strValue");
break;
default:
value = element.FindPropertyRelative("This should never happen");
break;
}
float spliterPos = relSpliterPos * rect.width;
rect.y += 2;
GUI.enabled = false;
string prefKeyName = key.stringValue;
EditorGUI.LabelField(new Rect(rect.x, rect.y, spliterPos - 1, EditorGUIUtility.singleLineHeight), new GUIContent(prefKeyName, prefKeyName));
EditorGUI.EnumPopup(new Rect(rect.x + spliterPos + 1, rect.y, 60, EditorGUIUtility.singleLineHeight), (PreferenceEntry.PrefTypes)type.enumValueIndex);
switch ((PreferenceEntry.PrefTypes)type.enumValueIndex)
{
case PreferenceEntry.PrefTypes.Float:
EditorGUI.DelayedFloatField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
case PreferenceEntry.PrefTypes.Int:
EditorGUI.DelayedIntField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
case PreferenceEntry.PrefTypes.String:
EditorGUI.DelayedTextField(new Rect(rect.x + spliterPos + 62, rect.y, rect.width - spliterPos - 60, EditorGUIUtility.singleLineHeight), value, GUIContent.none);
break;
}
GUI.enabled = !showLoadingIndicatorOverlay;
};
unityDefList.drawHeaderCallback = (Rect rect) =>
{
EditorGUI.LabelField(rect, "Unity defined");
};
}
private void OnDrawElementBackgroundCallback(Rect rect, int index, bool isActive, bool isFocused)
{
if (Event.current.type == EventType.Repaint)
{
ReorderableList.defaultBehaviours.elementBackground.Draw(rect, false, isActive, isActive, isFocused);
}
Rect spliterRect = new Rect(rect.x + relSpliterPos * rect.width, rect.y, 2, rect.height);
EditorGUIUtility.AddCursorRect(spliterRect, MouseCursor.ResizeHorizontal);
if (Event.current.type == EventType.MouseDown && spliterRect.Contains(Event.current.mousePosition))
{
moveSplitterPos = true;
}
if(moveSplitterPos)
{
if (Event.current.mousePosition.x > 100 && Event.current.mousePosition.x<rect.width - 120)
{
relSpliterPos = Event.current.mousePosition.x / rect.width;
Repaint();
}
}
if (Event.current.type == EventType.MouseUp)
{
moveSplitterPos = false;
EditorPrefs.SetFloat("BGTools.PlayerPrefsEditor.RelativeSpliterPosition", relSpliterPos);
}
}
void OnGUI()
{
// Need to catch 'Stack empty' error on linux
try
{
if (showLoadingIndicatorOverlay)
{
GUI.enabled = false;
}
Color defaultColor = GUI.contentColor;
if (!EditorGUIUtility.isProSkin)
{
GUI.contentColor = Styles.Colors.DarkGray;
}
GUILayout.BeginVertical();
GUILayout.BeginHorizontal(EditorStyles.toolbar);
EditorGUI.BeginChangeCheck();
searchTxt = searchfield.OnToolbarGUI(searchTxt);
if (EditorGUI.EndChangeCheck())
{
PrepareData(false);
}
GUILayout.FlexibleSpace();
EditorGUIUtility.SetIconSize(new Vector2(14.0f, 14.0f));
GUIContent sortOrderContent;
switch (sortOrder)
{
case PreferencesEntrySortOrder.Asscending:
sortOrderContent = new GUIContent(ImageManager.SortAsscending, "Ascending sorted");
break;
case PreferencesEntrySortOrder.Descending:
sortOrderContent = new GUIContent(ImageManager.SortDescending, "Descending sorted");
break;
case PreferencesEntrySortOrder.None:
default:
sortOrderContent = new GUIContent(ImageManager.SortDisabled, "Not sorted");
break;
}
if (GUILayout.Button(sortOrderContent, EditorStyles.toolbarButton))
{
sortOrder++;
if((int) sortOrder >= Enum.GetValues(typeof(PreferencesEntrySortOrder)).Length)
{
sortOrder = 0;
}
EditorPrefs.SetInt("BGTools.PlayerPrefsEditor.SortOrder", (int) sortOrder);
PrepareData(false);
}
GUIContent watcherContent = (entryAccessor.IsMonitoring()) ? new GUIContent(ImageManager.Watching, "Watching changes") : new GUIContent(ImageManager.NotWatching, "Not watching changes");
if (GUILayout.Button(watcherContent, EditorStyles.toolbarButton))
{
monitoring = !monitoring;
EditorPrefs.SetBool("BGTools.PlayerPrefsEditor.WatchingForChanges", monitoring);
if (monitoring)
entryAccessor.StartMonitoring();
else
entryAccessor.StopMonitoring();
Repaint();
}
if (GUILayout.Button(new GUIContent(ImageManager.Refresh, "Refresh"), EditorStyles.toolbarButton))
{
PlayerPrefs.Save();
PrepareData();
}
if (GUILayout.Button(new GUIContent(ImageManager.Trash, "Delete all"), EditorStyles.toolbarButton))
{
if (EditorUtility.DisplayDialog("Warning!", "Are you sure you want to delete ALL entries from PlayerPrefs?\n\nUse with caution! Unity defined keys are affected too.", "Yes", "No"))
{
PlayerPrefs.DeleteAll();
PrepareData();
GUIUtility.ExitGUI();
}
}
EditorGUIUtility.SetIconSize(new Vector2(0.0f, 0.0f));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Box(ImageManager.GetOsIcon(), Styles.icon);
GUILayout.TextField(platformPathPrefix + Path.DirectorySeparatorChar + pathToPrefs, GUILayout.MinWidth(200));
GUILayout.EndHorizontal();
scrollPos = GUILayout.BeginScrollView(scrollPos);
serializedObject.Update();
userDefList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
GUILayout.FlexibleSpace();
showSystemGroup = EditorGUILayout.Foldout(showSystemGroup, new GUIContent("Show System"));
if (showSystemGroup)
{
unityDefList.DoLayoutList();
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUI.enabled = true;
if (showLoadingIndicatorOverlay)
{
GUILayout.BeginArea(new Rect(position.size.x * 0.5f - 30, position.size.y * 0.5f - 25, 60, 50), GUI.skin.box);
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Box(ImageManager.SpinWheelIcons[loadingSpinnerFrame], Styles.icon);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("Loading");
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.EndArea();
}
GUI.contentColor = defaultColor;
}
catch (InvalidOperationException)
{ }
}
private void PrepareData(bool reloadKeys = true)
{
prefEntryHolder.ClearLists();
LoadKeys(out userDef, out unityDef, reloadKeys);
CreatePrefEntries(userDef, ref prefEntryHolder.userDefList);
CreatePrefEntries(unityDef, ref prefEntryHolder.unityDefList);
// Clear cache
userDefListCache = new SerializedProperty[prefEntryHolder.userDefList.Count];
}
private void CreatePrefEntries(string[] keySource, ref List<PreferenceEntry> listDest)
{
if (!string.IsNullOrEmpty(searchTxt) && searchfield.SearchMode == MySearchField.SearchModePreferencesEditorWindow.Key)
{
keySource = keySource.Where((keyEntry) => keyEntry.ToLower().Contains(searchTxt.ToLower())).ToArray();
}
foreach (string key in keySource)
{
var entry = new PreferenceEntry();
entry.m_key = key;
string s = PlayerPrefs.GetString(key, ERROR_VALUE_STR);
if (s != ERROR_VALUE_STR)
{
entry.m_strValue = s;
entry.m_typeSelection = PreferenceEntry.PrefTypes.String;
listDest.Add(entry);
continue;
}
float f = PlayerPrefs.GetFloat(key, float.NaN);
if (!float.IsNaN(f))
{
entry.m_floatValue = f;
entry.m_typeSelection = PreferenceEntry.PrefTypes.Float;
listDest.Add(entry);
continue;
}
int i = PlayerPrefs.GetInt(key, ERROR_VALUE_INT);
if (i != ERROR_VALUE_INT)
{
entry.m_intValue = i;
entry.m_typeSelection = PreferenceEntry.PrefTypes.Int;
listDest.Add(entry);
continue;
}
}
if (!string.IsNullOrEmpty(searchTxt) && searchfield.SearchMode == MySearchField.SearchModePreferencesEditorWindow.Value)
{
listDest = listDest.Where((preferenceEntry) => preferenceEntry.ValueAsString().ToLower().Contains(searchTxt.ToLower())).ToList<PreferenceEntry>();
}
switch(sortOrder)
{
case PreferencesEntrySortOrder.Asscending:
listDest.Sort((PreferenceEntry x, PreferenceEntry y) => { return x.m_key.CompareTo(y.m_key); });
break;
case PreferencesEntrySortOrder.Descending:
listDest.Sort((PreferenceEntry x, PreferenceEntry y) => { return y.m_key.CompareTo(x.m_key); });
break;
}
}
private void LoadKeys(out string[] userDef, out string[] unityDef, bool reloadKeys)
{
string[] keys = entryAccessor.GetKeys(reloadKeys);
//keys.ToList().ForEach( e => { Debug.Log(e); } );
// Seperate keys int unity defined and user defined
Dictionary<bool, List<string>> groups = keys
.GroupBy( (key) => key.StartsWith("unity.") || key.StartsWith("UnityGraphicsQuality") )
.ToDictionary( (g) => g.Key, (g) => g.ToList() );
unityDef = (groups.ContainsKey(true)) ? groups[true].ToArray() : new string[0];
userDef = (groups.ContainsKey(false)) ? groups[false].ToArray() : new string[0];
}
private SerializedProperty GetUserDefListElementAtIndex(int index, SerializedProperty ListProperty)
{
UnityEngine.Assertions.Assert.IsTrue(ListProperty.isArray, "Given 'ListProperts' is not type of array");
if (userDefListCache[index] == null)
{
userDefListCache[index] = ListProperty.GetArrayElementAtIndex(index);
}
return userDefListCache[index];
}
#if (UNITY_EDITOR_LINUX || UNITY_EDITOR_OSX)
private string MakeValidFileName(string unsafeFileName)
{
string normalizedFileName = unsafeFileName.Trim().Normalize(NormalizationForm.FormD);
StringBuilder stringBuilder = new StringBuilder();
// We need to use a TextElementEmumerator in order to support UTF16 characters that may take up more than one char(case 1169358)
TextElementEnumerator charEnum = StringInfo.GetTextElementEnumerator(normalizedFileName);
while (charEnum.MoveNext())
{
string c = charEnum.GetTextElement();
if (c.Length == 1 && invalidFilenameChars.Contains(c[0]))
{
stringBuilder.Append('_');
continue;
}
UnicodeCategory unicodeCategory = CharUnicodeInfo.GetUnicodeCategory(c, 0);
if (unicodeCategory != UnicodeCategory.NonSpacingMark)
stringBuilder.Append(c);
}
return stringBuilder.ToString().Normalize(NormalizationForm.FormC);
}
#endif
}
}
public class MySearchField : SearchField
{
public enum SearchModePreferencesEditorWindow { Key, Value }
public SearchModePreferencesEditorWindow SearchMode { get; private set; }
public Action DropdownSelectionDelegate;
public new string OnGUI(
Rect rect,
string text,
GUIStyle style,
GUIStyle cancelButtonStyle,
GUIStyle emptyCancelButtonStyle)
{
style.padding.left = 17;
Rect ContextMenuRect = new Rect(rect.x, rect.y, 10, rect.height);
// Add interactive area
EditorGUIUtility.AddCursorRect(ContextMenuRect, MouseCursor.Text);
if (Event.current.type == EventType.MouseDown && ContextMenuRect.Contains(Event.current.mousePosition))
{
void OnDropdownSelection(object parameter)
{
SearchMode = (SearchModePreferencesEditorWindow) Enum.Parse(typeof(SearchModePreferencesEditorWindow), parameter.ToString());
DropdownSelectionDelegate();
}
GenericMenu menu = new GenericMenu();
foreach(SearchModePreferencesEditorWindow EnumIt in Enum.GetValues(typeof(SearchModePreferencesEditorWindow)))
{
String EnumName = Enum.GetName(typeof(SearchModePreferencesEditorWindow), EnumIt);
menu.AddItem(new GUIContent(EnumName), SearchMode == EnumIt, OnDropdownSelection, EnumName);
}
menu.DropDown(rect);
}
// Render original search field
String result = base.OnGUI(rect, text, style, cancelButtonStyle, emptyCancelButtonStyle);
// Render additional images
GUIStyle ContexMenuOverlayStyle = GUIStyle.none;
ContexMenuOverlayStyle.contentOffset = new Vector2(9, 5);
GUI.Box(new Rect(rect.x, rect.y, 5, 5), EditorGUIUtility.IconContent("d_ProfilerTimelineDigDownArrow@2x"), ContexMenuOverlayStyle);
if (!HasFocus() && String.IsNullOrEmpty(text))
{
GUI.enabled = false;
GUI.Label(new Rect(rect.x + 14, rect.y, 40, rect.height), Enum.GetName(typeof(SearchModePreferencesEditorWindow), SearchMode));
GUI.enabled = true;
}
ContexMenuOverlayStyle.contentOffset = new Vector2();
return result;
}
public new string OnToolbarGUI(string text, params GUILayoutOption[] options) => this.OnToolbarGUI(GUILayoutUtility.GetRect(29f, 200f, 18f, 18f, EditorStyles.toolbarSearchField, options), text);
public new string OnToolbarGUI(Rect rect, string text) => this.OnGUI(rect, text, EditorStyles.toolbarSearchField, EditorStyles.toolbarButton, EditorStyles.toolbarButton);
}