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469 lines
16 KiB
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469 lines
16 KiB
Plaintext
=====================
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SRDebugger - (C) Stompy Robot LTD 2021
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=====================
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Visit https://www.stompyrobot.uk/tools/srdebugger/documentation for more detailed documentation.
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# Getting Started:
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Open StompyRobot/SRDebugger/Scenes/Sample.unity for a simple example scene.
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## Setup
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### Unity 2018 / 2019 / 2020
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No setup is required. SRDebugger will automatically load at runtime unless disabled in settings.
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By default, the trigger to open the debug panel is attached to the top-left of the game view. Triple-tap there to open the panel. (This can be changed in the settings)
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## Configuration
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On the menu bar, click "Window/SRDebugger Settings" to open the settings pane for SRDebugger. You can set up trigger behaviour, pin entry, and more here.
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# Other
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For documentation on other features, including the options tab, bug reporter, profiler, etc, visit the documentation online at https://www.stompyrobot.uk/tools/srdebugger/documentation
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# Restrictions
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- Icons included in this pack must only be used in the SRDebugger panel. If you wish to use the icons outside of the debug panel, consider licensing from icons8.com/buy
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- Unauthorised distribution of this library is not permitted. See Unity Asset Store EULA for details.
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# Credits
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- Programming/Design by Simon Moles @ Stompy Robot (simon@stompyrobot.uk, www.stompyrobot.uk)
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- Icons provided by Icons8 (www.icons8.com)
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- Side-bar background pattern provided by Subtle Patterns (www.subtlepatterns.com)
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- Orbitron font provided by the League of Moveable Type (theleagueofmoveabletype.com) (Open Font License 1.1)
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- Source Code Pro font provided by Adobe (github.com/adobe-fonts/source-code-pro) (Open Font License 1.1)
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# Change Log
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1.11.0
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----------
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New:
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- Initial support for notched displays (safe area)
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- Copy log message / stack trace to clipboard (on supported platforms)
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Changes:
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- Improvements to UI scaling behaviour on high-dpi phone displays
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- Display warning at runtime when issues are detected with log message callbacks
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- Expanded input area for scroll bar on console view (easier to drag on touch screens)
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- Added additional graphics info to system tab
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- Press and hold "refresh" button on system tab to activate updating entries every frame
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- (Editor) Cleanup and restore SRDebugger after domain reload when in play mode (script recompile)
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Fixes:
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- Fix exception when adding custom option entry via property getter
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- Fix exception when opening settings window a second time
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- Additional fixes to support enter play mode without domain reload
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1.10.0
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----------
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** Minimum supported version is now 2018.4 **
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Features:
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- New API: Custom "options containers" that can dynamically add/remove options at runtime without using reflection (i.e. no underlying C# property/method for each option).
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- Support for new Unity Input System.
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- (Experimental) Editor UI and script API for enabling/disabling SRDebugger. This enables you completely remove SRDebugger from builds of your game without uninstalling the plugin.
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Changes:
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- Added option to disable taking screenshot when making a bug report.
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- Performance improvements for options tab when there are many option values changing frequently.
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Fixes:
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- Update SROptions window in editor when using SRDebug.Init()
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- Fix errors relating to "domain reload" when entering play mode in editor.
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- MissingReferenceException when using options containers while debug panel is unloaded.
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- Prevent trigger from taking input focus via navigation events.
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- Fix access to Unity property from background thread.
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1.9.1
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----------
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Fixed:
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- No longer auto-initializes when auto-initialization is disabled.
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- Improved support for higher levels of 'managed stripping' in AOT compiled platforms (IL2CPP)
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- Fix error notifier calling native Unity methods from background thread.
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- Fix number increment/decrement issues on non-english language platforms.
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1.9.0
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----------
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Attention: If upgrading from a previous version, please see upgrade notes below.
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New:
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- Added a notification to the trigger whenever an error is added to the console log (disable in settings).
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Changed:
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- Converted to asmdef packages.
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- Added note to auto-created event system to inform that it is created by SRDebugger and how to disable it.
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Fixed:
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- Support Domain Reload in 2019.3
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- Fix settings window display in 2019.3
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Upgrade Notes:
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This package now uses assembly definition files (asmdef) to isolate the script assets.
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Please import this new version over your existing implementation and overwrite any modified files.
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For more information on assembly definition files, see the Unity docs:
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https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
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The options panel (SROptions) has required some changes to support asmdef, however most user code interacting with SROptions should not require any changes.
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For assistance please contact us at contact@stompyrobot.uk or post on the forums.
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1.8.4
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----------
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New:
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- Support for 2019.3.
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- Added option to completely unload the debug panel whenever it is closed.
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Changed:
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- Use https for bug reporter on all platforms.
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Fixed:
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- Console not clearing correctly after the first time.
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- Obsolete API warnings.
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- Incorrect layout on options tab when running on Unity 2019.1
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1.8.2
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----------
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Fixed:
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- Exception during bug report when no logs exist.
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1.8.1
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----------
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Fixed:
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- Fixed warning from using an obsolete Unity API on 2018.2.
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- Welcome/Settings screen sizing on high dpi displays.
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1.8.0
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----------
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Note: Minimum supported Unity version is now 5.6.
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New:
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- Profiler support for scriptable render pipelines.
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Changed:
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- Adjusted profiler to improve performance. V-Sync delay is now in "Other" category.
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- Updated bug reporter to use UnityWebRequest.
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- Removed "Prefab" initialization mode because Unity 4 is no longer supported.
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- If you had "Prefab" mode enabled then you will be switched to "Automatic" mode.
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- Console logs are now gathered from a earlier point in initialization.
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Fixed:
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- Time.timeScale set to 0 would break profiler.
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- Fix errors when changing UI scale after ending play mode.
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1.7.1
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----------
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Fixed:
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- "Internal Server Error" message when sending a bug report on some locales when using .NET 4.6
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1.7.0
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----------
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New:
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- Added "UI Scale" setting to Advanced tab in Settings Window (and API via SRDebug.Instance.Settings.UIScale)
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- Added "Application Version" to system information.
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Fixed:
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- Small numbers in SROptions display correctly.
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- Clearing the console a second time wouldn't clear the log messages.
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1.6.2
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----------
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Fixed:
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- Compatibility with Unity 2017.1
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1.6.1
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----------
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New:
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- Added "Development Builds Only" option to trigger behaviour.
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Fixed:
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- Crash caused by a known issue in Unity 5.6.0f3.
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- Compile warnings in Unity 5.6.0f3.
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1.6.0
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----------
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New:
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- Cursor is automatically shown when debug panel is opened. (can be disabled in settings)
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- Added an API for converting the debug panel into a world object that can be positioned in the scene (useful for VR). See docs for information.
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^ This is an advanced feature that is not officially supported but provided for users who know how to use it.
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Changed:
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- Use Rect sprite packing for SRDebugger UI assets to prevent rendering artifacts.
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Fixed:
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- OnPropertyChanged in SROptions having no effect.
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- Cameras disabled during the frame preventing profiler from recording frames. (Google VR compatibility)
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1.5.1
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----------
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Fixed:
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- Compile on WSA builds.
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- Editor resources not being found when using Mad Compile Time Optimizer to move scripts.
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- Log messages from other threads not being captured.
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New:
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- Added setting to disable automatically generated EventSystem.
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1.5.0
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----------
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New:
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- Console can be filtered/searched.
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- Console now has a "Scroll to Bottom" button.
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- Option categories can now be pinned/unpinned all at once.
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- API for pinning/unpinning options.
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- Additional "Option Containers" can be registered with the SRDebug api, enabling your own objects to populate the Options tab. See docs.
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- API for adding information to the System tab (which will also be sent with bug reports).
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Changed:
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- Compatibility with Unity 5.5
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- Bug reporter autofills email field with last used email address.
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- Limited maximum console messages. (Default 1500, configurable in settings window)
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- Performance improvements
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Fixed:
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- Windows Store builds with .NET Native now work correctly.
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- Incorrect behaviour when creating default EventSystem when using manual init.
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1.4.9
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----------
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Changed:
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- Compatibility with Unity 5.4.
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- SROptions: Read-only string options now expand to display entire string.
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1.4.8
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----------
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New:
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- Added "SROptions Window" for tweaking SROptions parameters while working in the Unity Editor. (Unity 5 only)
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1.4.7
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----------
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New:
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- Trigger can now be positioned in CenterLeft, CenterRight, BottomCenter, TopCenter positions.
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- Options can now be positioned in TopCenter and BottomCenter positions.
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Changes:
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- Console now scrolls to the last log entry when first opened.
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- Moved "using" statements inside namespace to prevent conflicts with user code.
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- Renamed the hierarchy names of all prefabs to include an SR_ prefix to prevent conflicts with user code.
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Fixes:
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- Fixed input bug when using Unity 5.3.3p2.
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- Allocation per frame when pin entry form is visible has been removed.
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- Mono usage profiler correctly reports when not supported on 5.3+
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1.4.6
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----------
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Fixes:
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- Editor resources used by SRDebugger are no longer included in non-editor builds.
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Known Issues:
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- On Unity 5.3.0f4, errors are printed when resizing the docked console and profiler. This is a Unity bug and should be fixed in a future Unity update. See http://issuetracker.unity3d.com/issues/layoutrebuilder-errors-when-changing-rect-transform-width-in-layout-element-component for details.
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1.4.5
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----------
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Changes:
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- Added notice about known issue to Welcome window when running Unity 5.3
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- Unity 4.7 is now minimum supported version.
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Fixes:
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- Bug reporter signup form continues to the next page correctly after submitting.
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1.4.4
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----------
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Changes:
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- Support for Bug Reporter on WebGL platform.
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- Enabled HTTPS for bug reporter on iOS to comply with TLS restrictions.
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- Documented pin entry API, and deprecated an obsolete parameter. (See documentation for example of how to use pin entry API)
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Fixes:
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- TouchInputModule is now added to default event system on Unity 4, allowing touch input to be recognised by SRDebugger.
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- Welcome window no longer causes errors on Unity 4.
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1.4.2 & 1.4.3
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----------
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Changes:
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- Compatibility with Unity 5.3.0.
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- Performance improvements when scrolling console log.
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Fixes:
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- Profiler no longer stops updating when a camera in the scene is disabled.
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- (1.4.3) Fix build on Windows Store platform.
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1.4.1
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----------
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Fixes:
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- Bug reporter tab no longer requests pin entry after taking screenshot when "require pin every time" enabled.
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- Compile fixes for Unity 5.2.2
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1.4.0
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----------
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New:
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- Brand new Settings window with more intuitive layout and tabbed interface.
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- Added "Welcome" window that opens on first import to help first-time users.
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- Can now customize the docked tools layout from the new settings window.
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- Docked console alignment can be adjusted from the API (SRDebug.Instance.DockConsole.Alignment).
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- Added new "Double Tap" mode for entry trigger.
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- (EXPERIMENTAL) Added PlayMaker actions package (Open bug report sheet, Open/Close debug panel, Dock/Undock Console/Profiler, Enable/Disable trigger, etc).
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Changes:
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- Keyboard shortcuts can now have modifier keys set per-shortcut, instead of only for all shortcuts.
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- Bug reporter signup form now provides more helpful error messages.
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Fixes:
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- Stack trace area no longer jumps to the bottom of the scroll area when selecting a log entry.
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- DisplayName attribute now works correctly on methods in SROptions.
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- Bug reporter progress bar no longer only fills half-way when submitting bug reports.
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- Exception no longer occurs when opening debug panel if you have a custom tab.
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- Fixed intertia in scroll views not being enabled when on mobile platforms.
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1.3.0
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----------
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New:
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- Profiler can now be docked. Enable by pressing the "pin" icon on profiler tab or via API (SRDebug.Instance.IsProfilerDocked), or via keyboard shortcuts
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- Resize docked profiler by dragging edges
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- Added IncrementAttribute for use with SROptions, used to specify how much a number will be incremented/decremented when buttons are pressed
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- Can disable specific tabs in SRDebugger settings
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- Added "Runtime" and "Display" categories to system tab (this information is also sent with bug reports)
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- Support for Unity 5.2
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Changes:
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- Namespace remaining code in SRF library to avoid conflicts. (If you're using any of this code you may need to import SRF namespace in your files)
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Fixes:
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- Fixed opacity on docked console not resetting after failed resize drag
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- Truncate long log messages to improve performance and prevent UGUI errors
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1.2.1
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----------
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New:
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- Added DisplayName attribute for use with SROptions.
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Changes:
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- Read-only properties are now added to options tab (but can't be modified).
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- Sort attribute can now be applied to methods.
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Fixes:
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- Fixed compile errors when NGUI is imported in the same project.
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- Removed excess logging when holding a number button in options tab.
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1.2.0
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----------
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New:
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- Dock console at the top of the screen. (open from the console tab, SRDebug API or keyboard shortcuts)
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- Collapse duplicate log entries (enable in settings)
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- Bug Report popover. Show bug reporter without granting access to the debug panel. Open via keyboard shortcut or the SRDebug API.
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- Added Sort attribute to sort items in options tab. (See SROptions.Test.cs for examples)
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- Added SROptions PropertyChanged support. Call OnPropertyChanged() in your setters and pinned options will update to reflect the new value.
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- Entry code can now be entered with keyboard.
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Changes:
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- Sending screenshot with bug report now supported on web player.
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Fixes:
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- Fixed pin entry canvas not using correct UI camera.
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- Modified namespaces and naming of internal classes to reduce conflicts with other assets.
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- Fixed script updater having to run for Unity 5.1
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- Misc bug fixes
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1.1.2
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----------
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Changes:
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- Bug reporter is now supported on Web Player builds (now uses Unity WWW instead of HttpWebRequest for API calls)
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- System Information area now shows IL2CPP status on iOS builds
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- Application.platform value is now included with bug reports
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- Support for Unity 5.1
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Fixes:
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- Fixed issues with options panel and IL2CPP on iOS
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- Unity Cloud Build information now formatted correctly
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- Fixed Settings UI issue on Unity 5.1 beta
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- Fixed Entry Code setting having no effect
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- Fixed keyboard shortcuts bypassing entry code if enabled
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1.1.1
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----------
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Changes:
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- The version of SRF (https://github.com/StompyRobot/SRF) has been changed to the "Lite" version, containing only scripts relevant to SRDebugger. If you want the full SRF library it is available free on GitHub.
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Fixes:
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- SRDebugger no longer creates an event system in a scene if one already exists on Unity 5 using Auto-Init.
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- Fixed CategoryAttribute being in the wrong namespace when when compiling for Windows 8 platforms.
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1.1.0
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----------
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New:
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- (Unity 5) Can enable "Auto-Init" in the Settings pane to automatically initialize SRDebugger without SRDebugger.Init prefab included in the scene.
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- (BETA) Bug Reporter - Users can submit bug reports, with console log and system information included. These will be forwarded to you by email. (Enable in Settings)
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- (BETA) Windows Store support
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- Added support for Keyboard Shortcuts
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- Added Trigger Behaviour option. Switch between "Triple-Tap" and "Tap-And-Hold" methods for opening debug panel
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- Added Default Tab option in Settings pane
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- Added Layer option to settings panel to choose which layer UI will be on
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- Added Debug Camera mode (render debug panel UI to a camera instead of overlay)
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- SRDebug.Init() method added for custom initialisation of SRDebugger without SRDebugger.Init prefab
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- Event added to SRDebug on panel open/close
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Changes:
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- Scroll sensitivity has been improved for desktop platforms
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1.0.2
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----------
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Fixed:
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- Fixed console layout with Unity 4.6.3+
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- Trigger Position setting now checked on init
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1.0.1
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----------
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New:
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- Unity 5.0 Support.
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- Added option to Settings pane to require the entry code for every time the panel opens, instead of just the first time.
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Fixed:
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- Removed debug message when opening Options tab for first time.
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- Fixed conflict with NGUI RealTime class.
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- Fixed layout of pinned options when number of items exceeds screen width.
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1.0.0
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----------
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Initial version.
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