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34 lines
937 B
C#
34 lines
937 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace AV.Inspector.Runtime
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{
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public static partial class SmartInspector
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{
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public static Texture2D GetObjectIcon(Object obj, Type type = null)
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{
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Texture2D icon = null;
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#if UNITY_EDITOR
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icon = EditorGUIUtility.ObjectContent(obj, type ?? obj.GetType()).image as Texture2D;
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#endif
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return icon;
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}
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public static Texture2D GetTypeIcon<T>() => GetTypeIcon(typeof(T));
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public static Texture2D GetTypeIcon(Type type)
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{
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return GetObjectIcon(null, type);
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}
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public static Texture2D GetEditorIcon(string iconName)
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{
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Texture2D icon = null;
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#if UNITY_EDITOR
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icon = EditorGUIUtility.IconContent(iconName).image as Texture2D;
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#endif
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return icon;
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}
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}
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} |