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55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using DG.Tweening;
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using MPUIKIT;
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using UnityEngine;
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namespace D2D.UI
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{
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public class RoundnessUIAnim : UIAnim
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{
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[SerializeField] private float to = 12;
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[SerializeField] private List<MPImage> targets;
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private Vector4 originalRadius;
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private void OnDrawGizmosSelected()
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{
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if (targets == null || targets.Count == 0)
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targets = GetComponentsInChildren<MPImage>().ToList();
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}
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private void Awake()
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{
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originalRadius = targets[0].Rectangle.CornerRadius;
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}
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private void Animate(float endValue)
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{
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foreach (var t in targets)
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{
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DOTween.To(
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() => t.Rectangle.CornerRadius.x,
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x =>
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{
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var rect = t.Rectangle;
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rect.CornerRadius = new Vector4(x, x, x, x);
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t.Rectangle = rect;
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},
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endValue,
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duration);
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}
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}
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protected override void Positive()
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{
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Animate(to);
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}
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protected override void Negative()
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{
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Animate(originalRadius.x);
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}
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}
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} |