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252 lines
7.8 KiB
C#
252 lines
7.8 KiB
C#
using System.Linq;
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using AV.Inspector.Runtime;
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using D2D.Core;
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using D2D.Databases;
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using D2D.Gameplay;
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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namespace D2D.Tools
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{
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public class Shortcuts : EditorWindow
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{
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public static bool IsShift => CoreSettings.Instance.tools.focusAlsoOnGameObjects;
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[InitializeOnLoadMethod]
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static void EditorInit()
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{
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System.Reflection.FieldInfo info = typeof (EditorApplication).GetField ("globalEventHandler", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
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EditorApplication.CallbackFunction value = (EditorApplication.CallbackFunction)info.GetValue (null);
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value += EditorGlobalKeyPress;
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info.SetValue (null, value);
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var level = FindObjectOfType<Level>();
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if (level != null)
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level.AutoDetect();
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}
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static void EditorGlobalKeyPress()
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{
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// IsShift = (Event.current.keyCode == KeyCode.LeftShift || Event.current.keyCode == KeyCode.RightShift);
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}
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[MenuItem("D2D/Reset transform %/")]
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private static void ResetTransform()
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{
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GameObject obj = Selection.activeGameObject;
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if (obj == null)
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return;
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obj.transform.position = Vector3.zero;
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obj.transform.rotation = Quaternion.identity;
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obj.transform.localScale = Vector3.one;
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// Debug.Log("Transform reseted.");
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}
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[MenuItem("D2D/Select Game Settings &o")]
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public static void SelectGameSettings()
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{
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Selection.activeObject = GameplaySettings.Instance;
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}
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[MenuItem("D2D/Select Core Settings &i")]
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public static void SelectCoreSettings()
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{
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Selection.activeObject = CoreSettings.Instance;
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}
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[MenuItem("D2D/SelectParent %'")]
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public static void SelectParent()
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{
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if (Selection.activeGameObject == null || Selection.activeGameObject.transform.parent == null)
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return;
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var parent = Selection.activeTransform.parent;
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Selection.activeTransform = parent;
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// EditorGUIUtility.PingObject(parent.gameObject);
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}
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[MenuItem("D2D/Make parent in 0 %0")]
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public static void Group0()
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{
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if (Selection.gameObjects.IsNullOrEmpty())
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return;
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Transform parent = Selection.activeGameObject.transform.parent;
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var group = new GameObject("Group");
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group.transform.position = Vector3.zero;
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group.transform.parent = parent;
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Selection.gameObjects.ForEach(g => g.transform.parent = group.transform);
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}
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[MenuItem("D2D/Make parent in middle %m")]
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public static void GroundMiddle()
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{
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if (Selection.gameObjects.IsNullOrEmpty())
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return;
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Vector3 middle = Vector3.zero;
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foreach (GameObject o in Selection.gameObjects)
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{
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middle += o.transform.position;
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}
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middle /= Selection.gameObjects.Length;
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Transform parent = Selection.activeGameObject.transform.parent;
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var group = new GameObject("Group");
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group.transform.position = middle;
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group.transform.parent = parent;
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Selection.gameObjects.ForEach(g => g.transform.parent = group.transform);
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}
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/*[MenuItem("D2D/FoldParent %]")]
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public static void FoldParent()
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{
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if (Selection.activeGameObject == null || Selection.activeGameObject.transform.parent == null)
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{
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EditorApplication.ExecuteMenuItem("GameObject/Collapse All");
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return;
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}
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var parent = Selection.activeTransform.parent;
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Selection.activeGameObject = parent.gameObject;
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EditorApplication.ExecuteMenuItem("GameObject/Collapse All");
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}*/
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[MenuItem("D2D/ToggleCanvases")]
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public static void ClearDB()
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{
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GameProgressionDatabase.Clear();
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}
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[MenuItem("D2D/Select Child Material &m")]
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public static void SelectChildrenMaterial()
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{
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if (Selection.activeGameObject == null)
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return;
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var renderer = Selection.activeGameObject.ChildrenGet<Renderer>();
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if (renderer == null)
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return;
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Selection.activeObject = renderer.sharedMaterial;
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if (IsShift)
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{
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// Debug.Log("HI");
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Selection.activeGameObject = renderer.gameObject;
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}
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FocusProjectWindow();
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}
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[MenuItem("D2D/Select Child Mesh &l")]
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public static void SelectChildrenMesh()
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{
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if (Selection.activeGameObject == null)
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return;
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var filter = Selection.activeGameObject.ChildrenGet<MeshFilter>();
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var skin = Selection.activeGameObject.ChildrenGet<SkinnedMeshRenderer>();
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if (filter != null)
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{
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Selection.activeObject = filter.sharedMesh;
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if (IsShift)
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Selection.activeGameObject = filter.gameObject;
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}
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else if (skin != null)
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{
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Selection.activeObject = skin.sharedMesh;
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if (IsShift)
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Selection.activeGameObject = skin.gameObject;
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}
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FocusProjectWindow();
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}
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[MenuItem("D2D/Select Scene &j")]
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public static void SelectScene()
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{
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var path = SceneManager.GetActiveScene().path;
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Selection.activeObject = AssetDatabase.LoadAssetAtPath<SceneAsset>(path);
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FocusProjectWindow();
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}
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private static void FocusProjectWindow()
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{
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EditorUtility.FocusProjectWindow();
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EditorGUIUtility.PingObject(Selection.activeObject);
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}
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[MenuItem("D2D/Select groun &g")]
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public static void SelectGround()
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{
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SelectByTag("Ground");
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}
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[MenuItem("D2D/Select player &p")]
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public static void SelectPlayer()
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{
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SelectByType<Player>();
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}
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// [MenuItem("D2D/Select player %&;")]
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public static void SelectCanvas()
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{
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SelectByType<MainCanvasMark>();
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}
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// [MenuItem("D2D/Select player %&l")]
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public static void SelectLevel()
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{
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SelectByType<Level>();
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}
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[MenuItem("D2D/Select Tag1 %1")]
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public static void SelectTag1() => SelectByType<Tag1>();
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[MenuItem("D2D/Select Tag2 %2")]
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public static void SelectTag2() => SelectByType<Tag2>();
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[MenuItem("D2D/Select Tag3 %3")]
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public static void SelectTag3() => SelectByType<Tag3>();
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[MenuItem("D2D/Select Tag4 %4")]
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public static void SelectTag4() => SelectByType<Tag4>();
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// keep
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private static void SelectByType<T>() where T : Component
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{
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var objectOfDesiredType = Resources.FindObjectsOfTypeAll<T>().Select(o => o.gameObject).ToArray();
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if (!objectOfDesiredType.IsNullOrEmpty())
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Selection.objects = objectOfDesiredType;
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}
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private static void SelectByTag(string tag)
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{
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var objectsWithDesiredTag = GameObject.FindGameObjectsWithTag(tag);
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if (!objectsWithDesiredTag.IsNullOrEmpty())
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Selection.objects = objectsWithDesiredTag;
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}
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}
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} |