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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class ExplosionForceApplier : SmartScript
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{
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[SerializeField] private Vector2 _force;
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[SerializeField] private Vector2 _radius;
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[SerializeField] private float _upwardsModifier;
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[SerializeField] private Transform _origin;
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[SerializeField] private bool _showGizmoo = true;
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private void OnDrawGizmosSelected()
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{
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if (!_showGizmoo)
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return;
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Gizmos.color = Color.red;
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if (_origin == null)
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_origin = transform;
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Gizmos.DrawSphere(_origin.position, (_radius.x + _radius.y)/2f);
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}
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private void OnEnable()
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{
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if (_origin == null)
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_origin = transform;
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ChildrenGets<Rigidbody>()
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.ForEach(g => g.AddExplosionForce(_force.RandomFloat(), _origin.position, _radius.RandomFloat(), _upwardsModifier));
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}
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}
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} |