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CrowdControl/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AssetB...

198 lines
7.0 KiB
C#

#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#if UNITY_2018_4 || UNITY_2019_4_OR_NEWER
#if UNITASK_ASSETBUNDLE_SUPPORT
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Runtime.CompilerServices;
using System.Threading;
using UnityEngine;
namespace Cysharp.Threading.Tasks
{
public static partial class UnityAsyncExtensions
{
public static AssetBundleRequestAllAssetsAwaiter AwaitForAllAssets(this AssetBundleRequest asyncOperation)
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
return new AssetBundleRequestAllAssetsAwaiter(asyncOperation);
}
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken)
{
return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<UnityEngine.Object[]> AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation));
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled<UnityEngine.Object[]>(cancellationToken);
if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets);
return new UniTask<UnityEngine.Object[]>(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token);
}
public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion
{
AssetBundleRequest asyncOperation;
Action<AsyncOperation> continuationAction;
public AssetBundleRequestAllAssetsAwaiter(AssetBundleRequest asyncOperation)
{
this.asyncOperation = asyncOperation;
this.continuationAction = null;
}
public AssetBundleRequestAllAssetsAwaiter GetAwaiter()
{
return this;
}
public bool IsCompleted => asyncOperation.isDone;
public UnityEngine.Object[] GetResult()
{
if (continuationAction != null)
{
asyncOperation.completed -= continuationAction;
continuationAction = null;
var result = asyncOperation.allAssets;
asyncOperation = null;
return result;
}
else
{
var result = asyncOperation.allAssets;
asyncOperation = null;
return result;
}
}
public void OnCompleted(Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(Action continuation)
{
Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction);
continuationAction = PooledDelegate<AsyncOperation>.Create(continuation);
asyncOperation.completed += continuationAction;
}
}
sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource<UnityEngine.Object[]>, IPlayerLoopItem, ITaskPoolNode<AssetBundleRequestAllAssetsConfiguredSource>
{
static TaskPool<AssetBundleRequestAllAssetsConfiguredSource> pool;
AssetBundleRequestAllAssetsConfiguredSource nextNode;
public ref AssetBundleRequestAllAssetsConfiguredSource NextNode => ref nextNode;
static AssetBundleRequestAllAssetsConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsConfiguredSource), () => pool.Size);
}
AssetBundleRequest asyncOperation;
IProgress<float> progress;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<UnityEngine.Object[]> core;
AssetBundleRequestAllAssetsConfiguredSource()
{
}
public static IUniTaskSource<UnityEngine.Object[]> Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<UnityEngine.Object[]>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AssetBundleRequestAllAssetsConfiguredSource();
}
result.asyncOperation = asyncOperation;
result.progress = progress;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public UnityEngine.Object[] GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (progress != null)
{
progress.Report(asyncOperation.progress);
}
if (asyncOperation.isDone)
{
core.TrySetResult(asyncOperation.allAssets);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
progress = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
}
}
#endif
#endif