You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
312 lines
8.2 KiB
C#
312 lines
8.2 KiB
C#
using System;
|
|
using System.Threading;
|
|
|
|
namespace Cysharp.Threading.Tasks
|
|
{
|
|
public interface ITriggerHandler<T>
|
|
{
|
|
void OnNext(T value);
|
|
void OnError(Exception ex);
|
|
void OnCompleted();
|
|
void OnCanceled(CancellationToken cancellationToken);
|
|
|
|
// set/get from TriggerEvent<T>
|
|
ITriggerHandler<T> Prev { get; set; }
|
|
ITriggerHandler<T> Next { get; set; }
|
|
}
|
|
|
|
// be careful to use, itself is struct.
|
|
public struct TriggerEvent<T>
|
|
{
|
|
ITriggerHandler<T> head; // head.prev is last
|
|
ITriggerHandler<T> iteratingHead;
|
|
|
|
bool preserveRemoveSelf;
|
|
ITriggerHandler<T> iteratingNode;
|
|
|
|
void LogError(Exception ex)
|
|
{
|
|
#if UNITY_2018_3_OR_NEWER
|
|
UnityEngine.Debug.LogException(ex);
|
|
#else
|
|
Console.WriteLine(ex);
|
|
#endif
|
|
}
|
|
|
|
public void SetResult(T value)
|
|
{
|
|
if (iteratingNode != null)
|
|
{
|
|
throw new InvalidOperationException("Can not trigger itself in iterating.");
|
|
}
|
|
|
|
var h = head;
|
|
while (h != null)
|
|
{
|
|
iteratingNode = h;
|
|
|
|
try
|
|
{
|
|
h.OnNext(value);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError(ex);
|
|
Remove(h);
|
|
}
|
|
|
|
if (preserveRemoveSelf)
|
|
{
|
|
preserveRemoveSelf = false;
|
|
iteratingNode = null;
|
|
var next = h.Next;
|
|
Remove(h);
|
|
h = next;
|
|
}
|
|
else
|
|
{
|
|
h = h.Next;
|
|
}
|
|
}
|
|
|
|
iteratingNode = null;
|
|
if (iteratingHead != null)
|
|
{
|
|
Add(iteratingHead);
|
|
iteratingHead = null;
|
|
}
|
|
}
|
|
|
|
public void SetCanceled(CancellationToken cancellationToken)
|
|
{
|
|
if (iteratingNode != null)
|
|
{
|
|
throw new InvalidOperationException("Can not trigger itself in iterating.");
|
|
}
|
|
|
|
var h = head;
|
|
while (h != null)
|
|
{
|
|
iteratingNode = h;
|
|
try
|
|
{
|
|
h.OnCanceled(cancellationToken);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError(ex);
|
|
}
|
|
|
|
preserveRemoveSelf = false;
|
|
iteratingNode = null;
|
|
var next = h.Next;
|
|
Remove(h);
|
|
h = next;
|
|
}
|
|
|
|
iteratingNode = null;
|
|
if (iteratingHead != null)
|
|
{
|
|
Add(iteratingHead);
|
|
iteratingHead = null;
|
|
}
|
|
}
|
|
|
|
public void SetCompleted()
|
|
{
|
|
if (iteratingNode != null)
|
|
{
|
|
throw new InvalidOperationException("Can not trigger itself in iterating.");
|
|
}
|
|
|
|
var h = head;
|
|
while (h != null)
|
|
{
|
|
iteratingNode = h;
|
|
try
|
|
{
|
|
h.OnCompleted();
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError(ex);
|
|
}
|
|
|
|
preserveRemoveSelf = false;
|
|
iteratingNode = null;
|
|
var next = h.Next;
|
|
Remove(h);
|
|
h = next;
|
|
}
|
|
|
|
iteratingNode = null;
|
|
if (iteratingHead != null)
|
|
{
|
|
Add(iteratingHead);
|
|
iteratingHead = null;
|
|
}
|
|
}
|
|
|
|
public void SetError(Exception exception)
|
|
{
|
|
if (iteratingNode != null)
|
|
{
|
|
throw new InvalidOperationException("Can not trigger itself in iterating.");
|
|
}
|
|
|
|
var h = head;
|
|
while (h != null)
|
|
{
|
|
iteratingNode = h;
|
|
try
|
|
{
|
|
h.OnError(exception);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
LogError(ex);
|
|
}
|
|
|
|
preserveRemoveSelf = false;
|
|
iteratingNode = null;
|
|
var next = h.Next;
|
|
Remove(h);
|
|
h = next;
|
|
}
|
|
|
|
iteratingNode = null;
|
|
if (iteratingHead != null)
|
|
{
|
|
Add(iteratingHead);
|
|
iteratingHead = null;
|
|
}
|
|
}
|
|
|
|
public void Add(ITriggerHandler<T> handler)
|
|
{
|
|
if (handler == null) throw new ArgumentNullException(nameof(handler));
|
|
|
|
// zero node.
|
|
if (head == null)
|
|
{
|
|
head = handler;
|
|
return;
|
|
}
|
|
|
|
if (iteratingNode != null)
|
|
{
|
|
if (iteratingHead == null)
|
|
{
|
|
iteratingHead = handler;
|
|
return;
|
|
}
|
|
|
|
var last = iteratingHead.Prev;
|
|
if (last == null)
|
|
{
|
|
// single node.
|
|
iteratingHead.Prev = handler;
|
|
iteratingHead.Next = handler;
|
|
handler.Prev = iteratingHead;
|
|
}
|
|
else
|
|
{
|
|
// multi node
|
|
iteratingHead.Prev = handler;
|
|
last.Next = handler;
|
|
handler.Prev = last;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var last = head.Prev;
|
|
if (last == null)
|
|
{
|
|
// single node.
|
|
head.Prev = handler;
|
|
head.Next = handler;
|
|
handler.Prev = head;
|
|
}
|
|
else
|
|
{
|
|
// multi node
|
|
head.Prev = handler;
|
|
last.Next = handler;
|
|
handler.Prev = last;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Remove(ITriggerHandler<T> handler)
|
|
{
|
|
if (handler == null) throw new ArgumentNullException(nameof(handler));
|
|
|
|
if (iteratingNode != null && iteratingNode == handler)
|
|
{
|
|
// if remove self, reserve remove self after invoke completed.
|
|
preserveRemoveSelf = true;
|
|
}
|
|
else
|
|
{
|
|
var prev = handler.Prev;
|
|
var next = handler.Next;
|
|
|
|
if (next != null)
|
|
{
|
|
next.Prev = prev;
|
|
}
|
|
|
|
if (handler == head)
|
|
{
|
|
head = next;
|
|
}
|
|
else if (handler == iteratingHead)
|
|
{
|
|
iteratingHead = next;
|
|
}
|
|
else
|
|
{
|
|
// when handler is head, prev indicate last so don't use it.
|
|
if (prev != null)
|
|
{
|
|
prev.Next = next;
|
|
}
|
|
}
|
|
|
|
if (head != null)
|
|
{
|
|
if (head.Prev == handler)
|
|
{
|
|
if (prev != head)
|
|
{
|
|
head.Prev = prev;
|
|
}
|
|
else
|
|
{
|
|
head.Prev = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (iteratingHead != null)
|
|
{
|
|
if (iteratingHead.Prev == handler)
|
|
{
|
|
if (prev != iteratingHead.Prev)
|
|
{
|
|
iteratingHead.Prev = prev;
|
|
}
|
|
else
|
|
{
|
|
iteratingHead.Prev = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
handler.Prev = null;
|
|
handler.Next = null;
|
|
}
|
|
}
|
|
}
|
|
}
|