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CrowdControl/Assets/Plugins/UniTask/Runtime/Linq/ToArray.cs

60 lines
1.8 KiB
C#

using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static UniTask<TSource[]> ToArrayAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(source, nameof(source));
return Cysharp.Threading.Tasks.Linq.ToArray.ToArrayAsync(source, cancellationToken);
}
}
internal static class ToArray
{
internal static async UniTask<TSource[]> ToArrayAsync<TSource>(IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken)
{
var pool = ArrayPool<TSource>.Shared;
var array = pool.Rent(16);
TSource[] result = default;
IUniTaskAsyncEnumerator<TSource> e = default;
try
{
e = source.GetAsyncEnumerator(cancellationToken);
var i = 0;
while (await e.MoveNextAsync())
{
ArrayPoolUtil.EnsureCapacity(ref array, i, pool);
array[i++] = e.Current;
}
if (i == 0)
{
result = Array.Empty<TSource>();
}
else
{
result = new TSource[i];
Array.Copy(array, result, i);
}
}
finally
{
pool.Return(array, clearArray: !RuntimeHelpersAbstraction.IsWellKnownNoReferenceContainsType<TSource>());
if (e != null)
{
await e.DisposeAsync();
}
}
return result;
}
}
}