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268 lines
11 KiB
C#
268 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Cysharp.Threading.Tasks.Internal
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{
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internal static class UnityEqualityComparer
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{
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public static readonly IEqualityComparer<Vector2> Vector2 = new Vector2EqualityComparer();
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public static readonly IEqualityComparer<Vector3> Vector3 = new Vector3EqualityComparer();
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public static readonly IEqualityComparer<Vector4> Vector4 = new Vector4EqualityComparer();
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public static readonly IEqualityComparer<Color> Color = new ColorEqualityComparer();
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public static readonly IEqualityComparer<Color32> Color32 = new Color32EqualityComparer();
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public static readonly IEqualityComparer<Rect> Rect = new RectEqualityComparer();
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public static readonly IEqualityComparer<Bounds> Bounds = new BoundsEqualityComparer();
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public static readonly IEqualityComparer<Quaternion> Quaternion = new QuaternionEqualityComparer();
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static readonly RuntimeTypeHandle vector2Type = typeof(Vector2).TypeHandle;
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static readonly RuntimeTypeHandle vector3Type = typeof(Vector3).TypeHandle;
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static readonly RuntimeTypeHandle vector4Type = typeof(Vector4).TypeHandle;
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static readonly RuntimeTypeHandle colorType = typeof(Color).TypeHandle;
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static readonly RuntimeTypeHandle color32Type = typeof(Color32).TypeHandle;
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static readonly RuntimeTypeHandle rectType = typeof(Rect).TypeHandle;
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static readonly RuntimeTypeHandle boundsType = typeof(Bounds).TypeHandle;
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static readonly RuntimeTypeHandle quaternionType = typeof(Quaternion).TypeHandle;
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#if UNITY_2017_2_OR_NEWER
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public static readonly IEqualityComparer<Vector2Int> Vector2Int = new Vector2IntEqualityComparer();
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public static readonly IEqualityComparer<Vector3Int> Vector3Int = new Vector3IntEqualityComparer();
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public static readonly IEqualityComparer<RangeInt> RangeInt = new RangeIntEqualityComparer();
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public static readonly IEqualityComparer<RectInt> RectInt = new RectIntEqualityComparer();
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public static readonly IEqualityComparer<BoundsInt> BoundsInt = new BoundsIntEqualityComparer();
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static readonly RuntimeTypeHandle vector2IntType = typeof(Vector2Int).TypeHandle;
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static readonly RuntimeTypeHandle vector3IntType = typeof(Vector3Int).TypeHandle;
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static readonly RuntimeTypeHandle rangeIntType = typeof(RangeInt).TypeHandle;
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static readonly RuntimeTypeHandle rectIntType = typeof(RectInt).TypeHandle;
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static readonly RuntimeTypeHandle boundsIntType = typeof(BoundsInt).TypeHandle;
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#endif
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static class Cache<T>
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{
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public static readonly IEqualityComparer<T> Comparer;
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static Cache()
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{
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var comparer = GetDefaultHelper(typeof(T));
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if (comparer == null)
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{
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Comparer = EqualityComparer<T>.Default;
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}
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else
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{
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Comparer = (IEqualityComparer<T>)comparer;
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}
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}
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}
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public static IEqualityComparer<T> GetDefault<T>()
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{
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return Cache<T>.Comparer;
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}
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static object GetDefaultHelper(Type type)
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{
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var t = type.TypeHandle;
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if (t.Equals(vector2Type)) return (object)UnityEqualityComparer.Vector2;
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if (t.Equals(vector3Type)) return (object)UnityEqualityComparer.Vector3;
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if (t.Equals(vector4Type)) return (object)UnityEqualityComparer.Vector4;
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if (t.Equals(colorType)) return (object)UnityEqualityComparer.Color;
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if (t.Equals(color32Type)) return (object)UnityEqualityComparer.Color32;
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if (t.Equals(rectType)) return (object)UnityEqualityComparer.Rect;
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if (t.Equals(boundsType)) return (object)UnityEqualityComparer.Bounds;
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if (t.Equals(quaternionType)) return (object)UnityEqualityComparer.Quaternion;
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#if UNITY_2017_2_OR_NEWER
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if (t.Equals(vector2IntType)) return (object)UnityEqualityComparer.Vector2Int;
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if (t.Equals(vector3IntType)) return (object)UnityEqualityComparer.Vector3Int;
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if (t.Equals(rangeIntType)) return (object)UnityEqualityComparer.RangeInt;
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if (t.Equals(rectIntType)) return (object)UnityEqualityComparer.RectInt;
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if (t.Equals(boundsIntType)) return (object)UnityEqualityComparer.BoundsInt;
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#endif
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return null;
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}
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sealed class Vector2EqualityComparer : IEqualityComparer<Vector2>
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{
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public bool Equals(Vector2 self, Vector2 vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y);
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}
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public int GetHashCode(Vector2 obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2;
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}
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}
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sealed class Vector3EqualityComparer : IEqualityComparer<Vector3>
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{
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public bool Equals(Vector3 self, Vector3 vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z);
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}
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public int GetHashCode(Vector3 obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2;
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}
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}
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sealed class Vector4EqualityComparer : IEqualityComparer<Vector4>
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{
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public bool Equals(Vector4 self, Vector4 vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z) && self.w.Equals(vector.w);
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}
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public int GetHashCode(Vector4 obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2 ^ obj.w.GetHashCode() >> 1;
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}
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}
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sealed class ColorEqualityComparer : IEqualityComparer<Color>
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{
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public bool Equals(Color self, Color other)
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{
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return self.r.Equals(other.r) && self.g.Equals(other.g) && self.b.Equals(other.b) && self.a.Equals(other.a);
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}
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public int GetHashCode(Color obj)
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{
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return obj.r.GetHashCode() ^ obj.g.GetHashCode() << 2 ^ obj.b.GetHashCode() >> 2 ^ obj.a.GetHashCode() >> 1;
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}
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}
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sealed class RectEqualityComparer : IEqualityComparer<Rect>
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{
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public bool Equals(Rect self, Rect other)
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{
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return self.x.Equals(other.x) && self.width.Equals(other.width) && self.y.Equals(other.y) && self.height.Equals(other.height);
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}
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public int GetHashCode(Rect obj)
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{
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return obj.x.GetHashCode() ^ obj.width.GetHashCode() << 2 ^ obj.y.GetHashCode() >> 2 ^ obj.height.GetHashCode() >> 1;
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}
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}
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sealed class BoundsEqualityComparer : IEqualityComparer<Bounds>
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{
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public bool Equals(Bounds self, Bounds vector)
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{
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return self.center.Equals(vector.center) && self.extents.Equals(vector.extents);
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}
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public int GetHashCode(Bounds obj)
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{
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return obj.center.GetHashCode() ^ obj.extents.GetHashCode() << 2;
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}
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}
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sealed class QuaternionEqualityComparer : IEqualityComparer<Quaternion>
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{
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public bool Equals(Quaternion self, Quaternion vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z) && self.w.Equals(vector.w);
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}
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public int GetHashCode(Quaternion obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2 ^ obj.w.GetHashCode() >> 1;
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}
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}
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sealed class Color32EqualityComparer : IEqualityComparer<Color32>
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{
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public bool Equals(Color32 self, Color32 vector)
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{
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return self.a.Equals(vector.a) && self.r.Equals(vector.r) && self.g.Equals(vector.g) && self.b.Equals(vector.b);
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}
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public int GetHashCode(Color32 obj)
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{
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return obj.a.GetHashCode() ^ obj.r.GetHashCode() << 2 ^ obj.g.GetHashCode() >> 2 ^ obj.b.GetHashCode() >> 1;
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}
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}
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#if UNITY_2017_2_OR_NEWER
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sealed class Vector2IntEqualityComparer : IEqualityComparer<Vector2Int>
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{
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public bool Equals(Vector2Int self, Vector2Int vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y);
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}
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public int GetHashCode(Vector2Int obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2;
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}
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}
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sealed class Vector3IntEqualityComparer : IEqualityComparer<Vector3Int>
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{
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public static readonly Vector3IntEqualityComparer Default = new Vector3IntEqualityComparer();
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public bool Equals(Vector3Int self, Vector3Int vector)
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{
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return self.x.Equals(vector.x) && self.y.Equals(vector.y) && self.z.Equals(vector.z);
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}
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public int GetHashCode(Vector3Int obj)
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{
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return obj.x.GetHashCode() ^ obj.y.GetHashCode() << 2 ^ obj.z.GetHashCode() >> 2;
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}
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}
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sealed class RangeIntEqualityComparer : IEqualityComparer<RangeInt>
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{
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public bool Equals(RangeInt self, RangeInt vector)
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{
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return self.start.Equals(vector.start) && self.length.Equals(vector.length);
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}
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public int GetHashCode(RangeInt obj)
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{
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return obj.start.GetHashCode() ^ obj.length.GetHashCode() << 2;
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}
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}
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sealed class RectIntEqualityComparer : IEqualityComparer<RectInt>
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{
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public bool Equals(RectInt self, RectInt other)
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{
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return self.x.Equals(other.x) && self.width.Equals(other.width) && self.y.Equals(other.y) && self.height.Equals(other.height);
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}
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public int GetHashCode(RectInt obj)
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{
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return obj.x.GetHashCode() ^ obj.width.GetHashCode() << 2 ^ obj.y.GetHashCode() >> 2 ^ obj.height.GetHashCode() >> 1;
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}
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}
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sealed class BoundsIntEqualityComparer : IEqualityComparer<BoundsInt>
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{
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public bool Equals(BoundsInt self, BoundsInt vector)
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{
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return Vector3IntEqualityComparer.Default.Equals(self.position, vector.position)
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&& Vector3IntEqualityComparer.Default.Equals(self.size, vector.size);
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}
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public int GetHashCode(BoundsInt obj)
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{
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return Vector3IntEqualityComparer.Default.GetHashCode(obj.position) ^ Vector3IntEqualityComparer.Default.GetHashCode(obj.size) << 2;
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}
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}
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#endif
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}
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}
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