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23 lines
626 B
C#
23 lines
626 B
C#
using UnityEngine;
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public enum UnlockableType
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{
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Member = 1
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}
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public class UnlockableItem : ScriptableObject
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{
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[SerializeField] private UnlockableType unlockableType = UnlockableType.Member;
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[SerializeField] private float unlockStep;
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[Header("Visual")]
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[SerializeField] private Sprite icon;
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[SerializeField] private Sprite backIcon;
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[SerializeField] private string showName;
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public Sprite Icon => icon;
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public Sprite BackIcon => backIcon;
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public string ShowName => showName;
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public float UnlockStep => unlockStep;
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public UnlockableType UnlockableType => unlockableType;
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} |