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CrowdControl/Assets/Obstacle.cs

24 lines
457 B
C#

using D2D;
using System;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
public class Obstacle : Unit
{
public Action OnDespawn;
private void Update()
{
if (Vector3.Distance(transform.position, _formation.transform.position) > _gameData.ObstacleDespawnDistance)
{
Despawn();
Destroy(gameObject);
}
}
private void Despawn()
{
OnDespawn?.Invoke();
}
}