CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/RandomAppliers/RandomSwiftApplier.cs

18 lines
405 B
C#

using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D.Gameplay
{
public class RandomSwiftApplier : MonoBehaviour
{
[SerializeField] private float _amplitude;
[SerializeField] private Vector3 _axes = Vector3.one;
private void Start()
{
transform.position += DMath.RandomPointInsideBox(_amplitude).Multiply(_axes);
}
}
}