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CrowdControl/Assets/PlayFabSDK/Shared/Models/PlayFabSharedSettings.cs

37 lines
1.1 KiB
C#

using UnityEngine;
using PlayFab;
#if UNITY_5_3_OR_NEWER
[CreateAssetMenu(fileName = "PlayFabSharedSettings", menuName = "PlayFab/CreateSharedSettings", order = 1)]
#endif
public class PlayFabSharedSettings : ScriptableObject
{
public string TitleId;
internal string VerticalName = null;
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || UNITY_EDITOR || ENABLE_PLAYFAB_SECRETKEY
public string DeveloperSecretKey;
#endif
public string ProductionEnvironmentUrl = "";
#if UNITY_2017_2_OR_NEWER
public WebRequestType RequestType = WebRequestType.UnityWebRequest;
#else
public WebRequestType RequestType = WebRequestType.UnityWww;
#endif
public bool DisableDeviceInfo;
public bool DisableFocusTimeCollection;
public int RequestTimeout = 2000;
public bool RequestKeepAlive = true;
public bool CompressResponses = false;
public bool DecompressWithDownloadHandler = true;
public PlayFabLogLevel LogLevel = PlayFabLogLevel.Warning | PlayFabLogLevel.Error;
public string LoggerHost = "";
public int LoggerPort = 0;
public bool EnableRealTimeLogging = false;
public int LogCapLimit = 30;
}