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CrowdControl/Assets/PlayFabSDK/Shared/Internal/PlayFabHttp/PlayFabHTTP.cs

505 lines
20 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using PlayFab.Public;
using PlayFab.SharedModels;
using UnityEngine;
namespace PlayFab.Internal
{
/// <summary>
/// This is a wrapper for Http So we can better separate the functionaity of Http Requests delegated to WWW or HttpWebRequest
/// </summary>
public class PlayFabHttp : SingletonMonoBehaviour<PlayFabHttp>
{
private static List<CallRequestContainer> _apiCallQueue = new List<CallRequestContainer>(); // Starts initialized, and is nulled when it's flushed
public delegate void ApiProcessingEvent<in TEventArgs>(TEventArgs e);
public delegate void ApiProcessErrorEvent(PlayFabRequestCommon request, PlayFabError error);
public static event ApiProcessingEvent<ApiProcessingEventArgs> ApiProcessingEventHandler;
public static event ApiProcessErrorEvent ApiProcessingErrorEventHandler;
public static readonly Dictionary<string, string> GlobalHeaderInjection = new Dictionary<string, string>();
private static IPlayFabLogger _logger;
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
private static IScreenTimeTracker screenTimeTracker = new ScreenTimeTracker();
private const float delayBetweenBatches = 5.0f;
#endif
#if PLAYFAB_REQUEST_TIMING
public struct RequestTiming
{
public DateTime StartTimeUtc;
public string ApiEndpoint;
public int WorkerRequestMs;
public int MainThreadRequestMs;
}
public delegate void ApiRequestTimingEvent(RequestTiming time);
public static event ApiRequestTimingEvent ApiRequestTimingEventHandler;
#endif
/// <summary>
/// Return the number of api calls that are waiting for results from the server
/// </summary>
/// <returns></returns>
public static int GetPendingMessages()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
return transport.IsInitialized ? transport.GetPendingMessages() : 0;
}
/// <summary>
/// This initializes the GameObject and ensures it is in the scene.
/// </summary>
public static void InitializeHttp()
{
if (string.IsNullOrEmpty(PlayFabSettings.TitleId))
throw new PlayFabException(PlayFabExceptionCode.TitleNotSet, "You must set PlayFabSettings.TitleId before making API Calls.");
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
return;
transport.Initialize();
CreateInstance(); // Invoke the SingletonMonoBehaviour
}
/// <summary>
/// This initializes the GameObject and ensures it is in the scene.
/// </summary>
public static void InitializeLogger(IPlayFabLogger setLogger = null)
{
if (_logger != null)
throw new InvalidOperationException("Once initialized, the logger cannot be reset.");
if (setLogger == null)
setLogger = new PlayFabLogger();
_logger = setLogger;
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
/// <summary>
/// This initializes ScreenTimeTracker object and notifying it to start sending info.
/// </summary>
/// <param name="playFabUserId">Result of the user's login, represent user ID</param>
public static void InitializeScreenTimeTracker(string entityId, string entityType, string playFabUserId)
{
screenTimeTracker.ClientSessionStart(entityId, entityType, playFabUserId);
instance.StartCoroutine(SendScreenTimeEvents(delayBetweenBatches));
}
/// <summary>
/// This function will send Screen Time events on a periodic basis.
/// </summary>
/// <param name="secondsBetweenBatches">Delay between batches, in seconds</param>
private static IEnumerator SendScreenTimeEvents(float secondsBetweenBatches)
{
WaitForSeconds delay = new WaitForSeconds(secondsBetweenBatches);
while (!PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.Send();
yield return delay;
}
}
#endif
public static void SimpleGetCall(string fullUrl, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimpleGetCall(fullUrl, successCallback, errorCallback);
}
public static void SimplePutCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimplePutCall(fullUrl, payload, successCallback, errorCallback);
}
public static void SimplePostCall(string fullUrl, byte[] payload, Action<byte[]> successCallback, Action<string> errorCallback)
{
InitializeHttp();
PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport).SimplePostCall(fullUrl, payload, successCallback, errorCallback);
}
protected internal static void MakeApiCall<TResult>(string apiEndpoint,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null, PlayFabAuthenticationContext authenticationContext = null, PlayFabApiSettings apiSettings = null, IPlayFabInstanceApi instanceApi = null)
where TResult : PlayFabResultCommon
{
apiSettings = apiSettings ?? PlayFabSettings.staticSettings;
var fullUrl = apiSettings.GetFullUrl(apiEndpoint, apiSettings.RequestGetParams);
_MakeApiCall(apiEndpoint, fullUrl, request, authType, resultCallback, errorCallback, customData, extraHeaders, false, authenticationContext, apiSettings, instanceApi);
}
protected internal static void MakeApiCallWithFullUri<TResult>(string fullUri,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData = null, Dictionary<string, string> extraHeaders = null, PlayFabAuthenticationContext authenticationContext = null, PlayFabApiSettings apiSettings = null, IPlayFabInstanceApi instanceApi = null)
where TResult : PlayFabResultCommon
{
apiSettings = apiSettings ?? PlayFabSettings.staticSettings;
// This will not be called if environment file does not exist or does not contain property the debugging URI
_MakeApiCall(null, fullUri, request, authType, resultCallback, errorCallback, customData, extraHeaders, false, authenticationContext, apiSettings, instanceApi);
}
/// <summary>
/// Internal method for Make API Calls
/// </summary>
private static void _MakeApiCall<TResult>(string apiEndpoint, string fullUrl,
PlayFabRequestCommon request, AuthType authType, Action<TResult> resultCallback,
Action<PlayFabError> errorCallback, object customData, Dictionary<string, string> extraHeaders, bool allowQueueing, PlayFabAuthenticationContext authenticationContext, PlayFabApiSettings apiSettings, IPlayFabInstanceApi instanceApi)
where TResult : PlayFabResultCommon
{
InitializeHttp();
SendEvent(apiEndpoint, request, null, ApiProcessingEventType.Pre);
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
var reqContainer = new CallRequestContainer
{
ApiEndpoint = apiEndpoint,
FullUrl = fullUrl,
settings = apiSettings,
context = authenticationContext,
CustomData = customData,
Payload = Encoding.UTF8.GetBytes(serializer.SerializeObject(request)),
ApiRequest = request,
ErrorCallback = errorCallback,
RequestHeaders = extraHeaders ?? new Dictionary<string, string>(), // Use any headers provided by the customer
instanceApi = instanceApi
};
// Append any additional headers
foreach (var pair in GlobalHeaderInjection)
if (!reqContainer.RequestHeaders.ContainsKey(pair.Key))
reqContainer.RequestHeaders[pair.Key] = pair.Value;
#if PLAYFAB_REQUEST_TIMING
reqContainer.Timing.StartTimeUtc = DateTime.UtcNow;
reqContainer.Timing.ApiEndpoint = apiEndpoint;
#endif
// Add PlayFab Headers
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
reqContainer.RequestHeaders["X-ReportErrorAsSuccess"] = "true"; // Makes processing PlayFab errors a little easier
reqContainer.RequestHeaders["X-PlayFabSDK"] = PlayFabSettings.VersionString; // Tell PlayFab which SDK this is
switch (authType)
{
#if ENABLE_PLAYFABSERVER_API || ENABLE_PLAYFABADMIN_API || UNITY_EDITOR || ENABLE_PLAYFAB_SECRETKEY
case AuthType.DevSecretKey:
if (apiSettings.DeveloperSecretKey == null) throw new PlayFabException(PlayFabExceptionCode.DeveloperKeyNotSet, "DeveloperSecretKey is not found in Request, Server Instance or PlayFabSettings");
reqContainer.RequestHeaders["X-SecretKey"] = apiSettings.DeveloperSecretKey; break;
#endif
#if !DISABLE_PLAYFABCLIENT_API
case AuthType.LoginSession:
if (authenticationContext != null)
reqContainer.RequestHeaders["X-Authorization"] = authenticationContext.ClientSessionTicket;
break;
#endif
#if !DISABLE_PLAYFABENTITY_API
case AuthType.EntityToken:
if (authenticationContext != null)
reqContainer.RequestHeaders["X-EntityToken"] = authenticationContext.EntityToken;
break;
#endif
case AuthType.TelemetryKey:
if (authenticationContext != null)
reqContainer.RequestHeaders["X-TelemetryKey"] = authenticationContext.TelemetryKey;
break;
}
// These closures preserve the TResult generic information in a way that's safe for all the devices
reqContainer.DeserializeResultJson = () =>
{
reqContainer.ApiResult = serializer.DeserializeObject<TResult>(reqContainer.JsonResponse);
};
reqContainer.InvokeSuccessCallback = () =>
{
if (resultCallback != null)
{
resultCallback((TResult)reqContainer.ApiResult);
}
};
if (allowQueueing && _apiCallQueue != null)
{
for (var i = _apiCallQueue.Count - 1; i >= 0; i--)
if (_apiCallQueue[i].ApiEndpoint == apiEndpoint)
_apiCallQueue.RemoveAt(i);
_apiCallQueue.Add(reqContainer);
}
else
{
transport.MakeApiCall(reqContainer);
}
}
/// <summary>
/// Internal code shared by IPlayFabHTTP implementations
/// </summary>
internal void OnPlayFabApiResult(CallRequestContainer reqContainer)
{
var result = reqContainer.ApiResult;
#if !DISABLE_PLAYFABENTITY_API
var entRes = result as AuthenticationModels.GetEntityTokenResponse;
if (entRes != null)
{
PlayFabSettings.staticPlayer.EntityToken = entRes.EntityToken;
}
#endif
#if !DISABLE_PLAYFABCLIENT_API
var logRes = result as ClientModels.LoginResult;
var regRes = result as ClientModels.RegisterPlayFabUserResult;
if (logRes != null)
{
logRes.AuthenticationContext = new PlayFabAuthenticationContext(logRes.SessionTicket, logRes.EntityToken.EntityToken, logRes.PlayFabId, logRes.EntityToken.Entity.Id, logRes.EntityToken.Entity.Type);
if (reqContainer.context != null)
reqContainer.context.CopyFrom(logRes.AuthenticationContext);
}
else if (regRes != null)
{
regRes.AuthenticationContext = new PlayFabAuthenticationContext(regRes.SessionTicket, regRes.EntityToken.EntityToken, regRes.PlayFabId, regRes.EntityToken.Entity.Id, regRes.EntityToken.Entity.Type);
if (reqContainer.context != null)
reqContainer.context.CopyFrom(regRes.AuthenticationContext);
}
#endif
}
/// <summary>
/// MonoBehaviour OnEnable Method
/// </summary>
private void OnEnable()
{
if (_logger != null)
{
_logger.OnEnable();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnEnable();
}
#endif
}
/// <summary>
/// MonoBehaviour OnDisable
/// </summary>
private void OnDisable()
{
if (_logger != null)
{
_logger.OnDisable();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnDisable();
}
#endif
}
/// <summary>
/// MonoBehaviour OnDestroy
/// </summary>
private void OnDestroy()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
{
transport.OnDestroy();
}
if (_logger != null)
{
_logger.OnDestroy();
}
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnDestroy();
}
#endif
}
/// <summary>
/// MonoBehaviour OnApplicationFocus
/// </summary>
public void OnApplicationFocus(bool isFocused)
{
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnApplicationFocus(isFocused);
}
#endif
}
/// <summary>
/// MonoBehaviour OnApplicationQuit
/// </summary>
public void OnApplicationQuit()
{
#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
if ((screenTimeTracker != null) && !PlayFabSettings.DisableFocusTimeCollection)
{
screenTimeTracker.OnApplicationQuit();
}
#endif
}
/// <summary>
/// MonoBehaviour Update
/// </summary>
private void Update()
{
var transport = PluginManager.GetPlugin<ITransportPlugin>(PluginContract.PlayFab_Transport);
if (transport.IsInitialized)
{
if (_apiCallQueue != null)
{
foreach (var eachRequest in _apiCallQueue)
transport.MakeApiCall(eachRequest); // Flush the queue
_apiCallQueue = null; // null this after it's flushed
}
transport.Update();
}
while (_injectedCoroutines.Count > 0)
StartCoroutine(_injectedCoroutines.Dequeue());
while (_injectedAction.Count > 0)
{
var action = _injectedAction.Dequeue();
if (action != null)
{
action.Invoke();
}
}
}
#region Helpers
protected internal static PlayFabError GeneratePlayFabError(string apiEndpoint, string json, object customData)
{
Dictionary<string, object> errorDict = null;
Dictionary<string, List<string>> errorDetails = null;
var serializer = PluginManager.GetPlugin<ISerializerPlugin>(PluginContract.PlayFab_Serializer);
try
{
// Deserialize the error
errorDict = serializer.DeserializeObject<Dictionary<string, object>>(json);
}
catch (Exception) { /* Unusual, but shouldn't actually matter */ }
try
{
object errorDetailsString;
if (errorDict != null && errorDict.TryGetValue("errorDetails", out errorDetailsString))
errorDetails = serializer.DeserializeObject<Dictionary<string, List<string>>>(errorDetailsString.ToString());
}
catch (Exception) { /* Unusual, but shouldn't actually matter */ }
return new PlayFabError
{
ApiEndpoint = apiEndpoint,
HttpCode = errorDict != null && errorDict.ContainsKey("code") ? Convert.ToInt32(errorDict["code"]) : 400,
HttpStatus = errorDict != null && errorDict.ContainsKey("status") ? (string)errorDict["status"] : "BadRequest",
Error = errorDict != null && errorDict.ContainsKey("errorCode") ? (PlayFabErrorCode)Convert.ToInt32(errorDict["errorCode"]) : PlayFabErrorCode.ServiceUnavailable,
ErrorMessage = errorDict != null && errorDict.ContainsKey("errorMessage") ? (string)errorDict["errorMessage"] : json,
ErrorDetails = errorDetails,
CustomData = customData,
RetryAfterSeconds = errorDict != null && errorDict.ContainsKey("retryAfterSeconds") ? Convert.ToUInt32(errorDict["retryAfterSeconds"]) : (uint?)null,
};
}
protected internal static void SendErrorEvent(PlayFabRequestCommon request, PlayFabError error)
{
if (ApiProcessingErrorEventHandler == null)
return;
try
{
ApiProcessingErrorEventHandler(request, error);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
protected internal static void SendEvent(string apiEndpoint, PlayFabRequestCommon request, PlayFabResultCommon result, ApiProcessingEventType eventType)
{
if (ApiProcessingEventHandler == null)
return;
try
{
ApiProcessingEventHandler(new ApiProcessingEventArgs
{
ApiEndpoint = apiEndpoint,
EventType = eventType,
Request = request,
Result = result
});
}
catch (Exception e)
{
Debug.LogException(e);
}
}
public static void ClearAllEvents()
{
ApiProcessingEventHandler = null;
ApiProcessingErrorEventHandler = null;
}
#if PLAYFAB_REQUEST_TIMING
protected internal static void SendRequestTiming(RequestTiming rt)
{
if (ApiRequestTimingEventHandler != null)
{
ApiRequestTimingEventHandler(rt);
}
}
#endif
#endregion
private readonly Queue<IEnumerator> _injectedCoroutines = new Queue<IEnumerator>();
private readonly Queue<Action> _injectedAction = new Queue<Action>();
public void InjectInUnityThread(IEnumerator x)
{
_injectedCoroutines.Enqueue(x);
}
public void InjectInUnityThread(Action action)
{
_injectedAction.Enqueue(action);
}
}
#region Event Classes
public enum ApiProcessingEventType
{
Pre,
Post
}
public class ApiProcessingEventArgs
{
public string ApiEndpoint;
public ApiProcessingEventType EventType;
public PlayFabRequestCommon Request;
public PlayFabResultCommon Result;
public TRequest GetRequest<TRequest>() where TRequest : PlayFabRequestCommon
{
return Request as TRequest;
}
}
#endregion
}