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CrowdControl/Assets/PlayFabSDK/Shared/Editor/MakeSharedSettingsObj.cs

22 lines
622 B
C#

#if UNITY_2017_1_OR_NEWER
using PlayFab.PfEditor;
using UnityEditor;
using UnityEngine;
public class MakeScriptableObject
{
[MenuItem("PlayFab/MakePlayFabSharedSettings")]
public static void MakePlayFabSharedSettings()
{
PlayFabSharedSettings asset = ScriptableObject.CreateInstance<PlayFabSharedSettings>();
AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded
AssetDatabase.SaveAssets();
EditorUtility.FocusProjectWindow();
Selection.activeObject = asset;
}
}
#endif