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CrowdControl/Assets/Scripts/Dev/GameManager.cs

31 lines
510 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager Instance = null;
private void Awake()
{
if (Instance is null)
Instance = this;
else
{
DestroyImmediate(this);
}
}
public GameObject ReviveCanvas;
public void OnRevival()
{
if (ReviveCanvas != null)
ReviveCanvas.SetActive(false);
}
}