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CrowdControl/Assets/BuildReport/Scripts/Editor/Window/BRT_WindowUtility.cs

128 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace BuildReportTool.Window
{
public static class Utility
{
public static void DrawCentralMessage(Rect position, string msg)
{
float w = 300;
float h = 100;
float x = (position.width - w) * 0.5f;
float y = (position.height - h) * 0.25f;
GUI.Label(new Rect(x, y, w, h), msg);
}
public static void PingSelectedAssets(AssetList list)
{
var newSelection = new List<UnityEngine.Object>(list.GetSelectedCount());
var iterator = list.GetSelectedEnumerator();
while (iterator.MoveNext())
{
var loadedObject =
AssetDatabase.LoadAssetAtPath(iterator.Current.Key, typeof(UnityEngine.Object));
if (loadedObject != null)
{
newSelection.Add(loadedObject);
}
}
Selection.objects = newSelection.ToArray();
}
public static void PingAssetInProject(string file)
{
if (!file.StartsWith("Assets/"))
{
return;
}
// thanks to http://answers.unity3d.com/questions/37180/how-to-highlight-or-select-an-asset-in-project-win.html
var asset = AssetDatabase.LoadMainAssetAtPath(file);
if (asset != null)
{
GUISkin temp = GUI.skin;
GUI.skin = null;
//EditorGUIUtility.PingObject(AssetDatabase.LoadAssetAtPath(file, typeof(Object)));
EditorGUIUtility.PingObject(asset);
Selection.activeObject = asset;
GUI.skin = temp;
}
}
public static string GetProperBuildSizeDesc(BuildInfo buildReportToDisplay)
{
BuildReportTool.BuildPlatform buildPlatform = BuildReportTool.ReportGenerator.GetBuildPlatformFromString(buildReportToDisplay.BuildType, buildReportToDisplay.BuildTargetUsed);
switch (buildPlatform)
{
case BuildReportTool.BuildPlatform.MacOSX32:
return Labels.BUILD_SIZE_MACOSX_DESC;
case BuildReportTool.BuildPlatform.MacOSX64:
return Labels.BUILD_SIZE_MACOSX_DESC;
case BuildReportTool.BuildPlatform.MacOSXUniversal:
return Labels.BUILD_SIZE_MACOSX_DESC;
case BuildReportTool.BuildPlatform.Windows32:
return Labels.BUILD_SIZE_WINDOWS_DESC;
case BuildReportTool.BuildPlatform.Windows64:
return Labels.BUILD_SIZE_WINDOWS_DESC;
case BuildReportTool.BuildPlatform.Linux32:
return Labels.BUILD_SIZE_STANDALONE_DESC;
case BuildReportTool.BuildPlatform.Linux64:
return Labels.BUILD_SIZE_STANDALONE_DESC;
case BuildReportTool.BuildPlatform.LinuxUniversal:
return Labels.BUILD_SIZE_LINUX_UNIVERSAL_DESC;
case BuildReportTool.BuildPlatform.Android:
if (buildReportToDisplay.AndroidCreateProject)
{
return Labels.BUILD_SIZE_ANDROID_WITH_PROJECT_DESC;
}
if (buildReportToDisplay.AndroidUseAPKExpansionFiles)
{
return Labels.BUILD_SIZE_ANDROID_WITH_OBB_DESC;
}
return Labels.BUILD_SIZE_ANDROID_DESC;
case BuildReportTool.BuildPlatform.iOS:
return Labels.BUILD_SIZE_IOS_DESC;
case BuildReportTool.BuildPlatform.Web:
return Labels.BUILD_SIZE_WEB_DESC;
}
return "";
}
public static void DrawLargeSizeDisplay(string label, string desc, string value)
{
if (string.IsNullOrEmpty(value))
{
return;
}
GUILayout.BeginVertical();
GUILayout.Label(label, BuildReportTool.Window.Settings.INFO_TITLE_STYLE_NAME);
GUILayout.Label(desc, BuildReportTool.Window.Settings.TINY_HELP_STYLE_NAME);
GUILayout.Label(value, BuildReportTool.Window.Settings.BIG_NUMBER_STYLE_NAME);
GUILayout.EndVertical();
}
}
}