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67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
//-----------------------------------------------------------------------
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// <copyright file="SerializedNetworkBehaviour.cs" company="Sirenix IVS">
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// Copyright (c) Sirenix IVS. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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#if !UNITY_2019_1_OR_NEWER
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#pragma warning disable 0618
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namespace Sirenix.OdinInspector
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{
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using Sirenix.Serialization;
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using UnityEngine;
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using UnityEngine.Networking;
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/// <summary>
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/// A Unity NetworkBehaviour which is serialized by the Sirenix serialization system.
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/// Please note that Odin's custom serialization only works for non-synced variables - [SyncVar] and SyncLists still have the same limitations.
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/// </summary>
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[ShowOdinSerializedPropertiesInInspector]
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public abstract class SerializedNetworkBehaviour : NetworkBehaviour, ISerializationCallbackReceiver, ISupportsPrefabSerialization
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{
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[SerializeField, HideInInspector]
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private SerializationData serializationData;
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SerializationData ISupportsPrefabSerialization.SerializationData { get { return this.serializationData; } set { this.serializationData = value; } }
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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UnitySerializationUtility.DeserializeUnityObject(this, ref this.serializationData);
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this.OnAfterDeserialize();
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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UnitySerializationUtility.SerializeUnityObject(this, ref this.serializationData);
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this.OnBeforeSerialize();
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}
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/// <summary>
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/// Invoked after deserialization has taken place.
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/// </summary>
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protected virtual void OnAfterDeserialize()
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{
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}
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/// <summary>
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/// Invoked before serialization has taken place.
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/// </summary>
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protected virtual void OnBeforeSerialize()
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{
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}
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#if UNITY_EDITOR
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[HideInTables]
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[OnInspectorGUI, PropertyOrder(int.MinValue)]
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private void InternalOnInspectorGUI()
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{
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EditorOnlyModeConfigUtility.InternalOnInspectorGUI(this);
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}
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#endif
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}
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}
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#endif // UNITY_2019_1_OR_NEWER |