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CrowdControl/Assets/Plugins/ConsolePro/Remote/LiteNetLib/NetManager.cs

1040 lines
36 KiB
C#

#if DEBUG && !UNITY_WP_8_1 && !UNITY_WSA
#if DEBUG
#define STATS_ENABLED
#endif
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using FlyingWormConsole3.LiteNetLib.Utils;
namespace FlyingWormConsole3.LiteNetLib
{
public sealed class NetManager
{
internal delegate void OnMessageReceived(byte[] data, int length, int errorCode, NetEndPoint remoteEndPoint);
private struct FlowMode
{
public int PacketsPerSecond;
public int StartRtt;
}
private enum NetEventType
{
Connect,
Disconnect,
Receive,
ReceiveUnconnected,
Error,
ConnectionLatencyUpdated,
DiscoveryRequest,
DiscoveryResponse
}
private sealed class NetEvent
{
public NetPeer Peer;
public readonly NetDataReader DataReader = new NetDataReader();
public NetEventType Type;
public NetEndPoint RemoteEndPoint;
public int AdditionalData;
public DisconnectReason DisconnectReason;
}
#if DEBUG
private struct IncomingData
{
public byte[] Data;
public NetEndPoint EndPoint;
public DateTime TimeWhenGet;
}
private readonly List<IncomingData> _pingSimulationList = new List<IncomingData>();
private readonly Random _randomGenerator = new Random();
private const int MinLatencyTreshold = 5;
#endif
private readonly NetSocket _socket;
private readonly List<FlowMode> _flowModes;
private readonly NetThread _logicThread;
private readonly Queue<NetEvent> _netEventsQueue;
private readonly Stack<NetEvent> _netEventsPool;
private readonly INetEventListener _netEventListener;
private readonly NetPeerCollection _peers;
private readonly int _maxConnections;
private readonly string _connectKey;
private readonly NetPacketPool _netPacketPool;
//config section
public bool UnconnectedMessagesEnabled = false;
public bool NatPunchEnabled = false;
public int UpdateTime { get { return _logicThread.SleepTime; } set { _logicThread.SleepTime = value; } }
public int PingInterval = NetConstants.DefaultPingInterval;
public long DisconnectTimeout = 5000;
public bool SimulatePacketLoss = false;
public bool SimulateLatency = false;
public int SimulationPacketLossChance = 10;
public int SimulationMinLatency = 30;
public int SimulationMaxLatency = 100;
public bool UnsyncedEvents = false;
public bool DiscoveryEnabled = false;
public bool MergeEnabled = false;
public int ReconnectDelay = 500;
public int MaxConnectAttempts = 10;
public bool ReuseAddress = false;
private const int DefaultUpdateTime = 15;
//stats
public ulong PacketsSent { get; private set; }
public ulong PacketsReceived { get; private set; }
public ulong BytesSent { get; private set; }
public ulong BytesReceived { get; private set; }
//modules
public readonly NatPunchModule NatPunchModule;
/// <summary>
/// Returns true if socket listening and update thread is running
/// </summary>
public bool IsRunning
{
get { return _logicThread.IsRunning; }
}
/// <summary>
/// Local EndPoint (host and port)
/// </summary>
public NetEndPoint LocalEndPoint
{
get { return _socket.LocalEndPoint; }
}
/// <summary>
/// Connected peers count
/// </summary>
public int PeersCount
{
get { return _peers.Count; }
}
public string ConnectKey
{
get { return _connectKey; }
}
//Flow
public void AddFlowMode(int startRtt, int packetsPerSecond)
{
var fm = new FlowMode {PacketsPerSecond = packetsPerSecond, StartRtt = startRtt};
if (_flowModes.Count > 0 && startRtt < _flowModes[0].StartRtt)
{
_flowModes.Insert(0, fm);
}
else
{
_flowModes.Add(fm);
}
}
internal int GetPacketsPerSecond(int flowMode)
{
if (flowMode < 0 || _flowModes.Count == 0)
return 0;
return _flowModes[flowMode].PacketsPerSecond;
}
internal int GetMaxFlowMode()
{
return _flowModes.Count - 1;
}
internal int GetStartRtt(int flowMode)
{
if (flowMode < 0 || _flowModes.Count == 0)
return 0;
return _flowModes[flowMode].StartRtt;
}
internal NetPacketPool PacketPool
{
get { return _netPacketPool; }
}
/// <summary>
/// NetManager constructor with maxConnections = 1 (usable for client)
/// </summary>
/// <param name="listener">Network events listener</param>
/// <param name="connectKey">Application key (must be same with remote host for establish connection)</param>
public NetManager(INetEventListener listener, string connectKey) : this(listener, 1, connectKey)
{
}
/// <summary>
/// NetManager constructor
/// </summary>
/// <param name="listener">Network events listener</param>
/// <param name="maxConnections">Maximum connections (incoming and outcoming)</param>
/// <param name="connectKey">Application key (must be same with remote host for establish connection)</param>
public NetManager(INetEventListener listener, int maxConnections, string connectKey)
{
_logicThread = new NetThread("LogicThread", DefaultUpdateTime, UpdateLogic);
_socket = new NetSocket(ReceiveLogic);
_netEventListener = listener;
_flowModes = new List<FlowMode>();
_netEventsQueue = new Queue<NetEvent>();
_netEventsPool = new Stack<NetEvent>();
_netPacketPool = new NetPacketPool();
NatPunchModule = new NatPunchModule(this);
_connectKey = connectKey;
_peers = new NetPeerCollection(maxConnections);
_maxConnections = maxConnections;
_connectKey = connectKey;
}
internal void ConnectionLatencyUpdated(NetPeer fromPeer, int latency)
{
var evt = CreateEvent(NetEventType.ConnectionLatencyUpdated);
evt.Peer = fromPeer;
evt.AdditionalData = latency;
EnqueueEvent(evt);
}
internal bool SendRawAndRecycle(NetPacket packet, NetEndPoint remoteEndPoint)
{
var result = SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);
_netPacketPool.Recycle(packet);
return result;
}
internal bool SendRaw(byte[] message, int start, int length, NetEndPoint remoteEndPoint)
{
if (!IsRunning)
return false;
int errorCode = 0;
bool result = _socket.SendTo(message, start, length, remoteEndPoint, ref errorCode) > 0;
//10040 message to long... need to check
//10065 no route to host
if (errorCode != 0 && errorCode != 10040 && errorCode != 10065)
{
//Send error
NetPeer fromPeer;
if (_peers.TryGetValue(remoteEndPoint, out fromPeer))
{
DisconnectPeer(fromPeer, DisconnectReason.SocketSendError, errorCode, false, null, 0, 0);
}
var netEvent = CreateEvent(NetEventType.Error);
netEvent.RemoteEndPoint = remoteEndPoint;
netEvent.AdditionalData = errorCode;
EnqueueEvent(netEvent);
return false;
}
if (errorCode == 10040)
{
NetUtils.DebugWrite(ConsoleColor.Red, "[SRD] 10040, datalen: {0}", length);
return false;
}
#if STATS_ENABLED
PacketsSent++;
BytesSent += (uint)length;
#endif
return result;
}
private void DisconnectPeer(
NetPeer peer,
DisconnectReason reason,
int socketErrorCode,
bool sendDisconnectPacket,
byte[] data,
int start,
int count)
{
if (sendDisconnectPacket)
{
if (count + 8 >= peer.Mtu)
{
//Drop additional data
data = null;
count = 0;
NetUtils.DebugWriteError("[NM] Disconnect additional data size more than MTU - 8!");
}
var disconnectPacket = _netPacketPool.Get(PacketProperty.Disconnect, 8 + count);
FastBitConverter.GetBytes(disconnectPacket.RawData, 1, peer.ConnectId);
if (data != null)
{
Buffer.BlockCopy(data, start, disconnectPacket.RawData, 9, count);
}
SendRawAndRecycle(disconnectPacket, peer.EndPoint);
}
var netEvent = CreateEvent(NetEventType.Disconnect);
netEvent.Peer = peer;
netEvent.AdditionalData = socketErrorCode;
netEvent.DisconnectReason = reason;
EnqueueEvent(netEvent);
RemovePeer(peer.EndPoint);
}
private void ClearPeers()
{
lock (_peers)
{
#if WINRT && !UNITY_EDITOR
_socket.ClearPeers();
#endif
_peers.Clear();
}
}
private void RemovePeer(NetEndPoint endPoint)
{
_peers.Remove(endPoint);
#if WINRT && !UNITY_EDITOR
_socket.RemovePeer(endPoint);
#endif
}
private void RemovePeerAt(int idx)
{
#if WINRT && !UNITY_EDITOR
var endPoint = _peers[idx].EndPoint;
_socket.RemovePeer(endPoint);
#endif
_peers.RemoveAt(idx);
}
private NetEvent CreateEvent(NetEventType type)
{
NetEvent evt = null;
lock (_netEventsPool)
{
if (_netEventsPool.Count > 0)
{
evt = _netEventsPool.Pop();
}
}
if(evt == null)
{
evt = new NetEvent();
}
evt.Type = type;
return evt;
}
private void EnqueueEvent(NetEvent evt)
{
if (UnsyncedEvents)
{
ProcessEvent(evt);
}
else
{
lock (_netEventsQueue)
{
_netEventsQueue.Enqueue(evt);
}
}
}
private void ProcessEvent(NetEvent evt)
{
switch (evt.Type)
{
case NetEventType.Connect:
_netEventListener.OnPeerConnected(evt.Peer);
break;
case NetEventType.Disconnect:
var info = new DisconnectInfo
{
Reason = evt.DisconnectReason,
AdditionalData = evt.DataReader,
SocketErrorCode = evt.AdditionalData
};
_netEventListener.OnPeerDisconnected(evt.Peer, info);
break;
case NetEventType.Receive:
_netEventListener.OnNetworkReceive(evt.Peer, evt.DataReader);
break;
case NetEventType.ReceiveUnconnected:
_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.Default);
break;
case NetEventType.DiscoveryRequest:
_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.DiscoveryRequest);
break;
case NetEventType.DiscoveryResponse:
_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.DiscoveryResponse);
break;
case NetEventType.Error:
_netEventListener.OnNetworkError(evt.RemoteEndPoint, evt.AdditionalData);
break;
case NetEventType.ConnectionLatencyUpdated:
_netEventListener.OnNetworkLatencyUpdate(evt.Peer, evt.AdditionalData);
break;
}
//Recycle
evt.DataReader.Clear();
evt.Peer = null;
evt.AdditionalData = 0;
evt.RemoteEndPoint = null;
lock (_netEventsPool)
{
_netEventsPool.Push(evt);
}
}
//Update function
private void UpdateLogic()
{
#if DEBUG
if (SimulateLatency)
{
var time = DateTime.UtcNow;
lock (_pingSimulationList)
{
for (int i = 0; i < _pingSimulationList.Count; i++)
{
var incomingData = _pingSimulationList[i];
if (incomingData.TimeWhenGet <= time)
{
DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint);
_pingSimulationList.RemoveAt(i);
i--;
}
}
}
}
#endif
//Process acks
lock (_peers)
{
int delta = _logicThread.SleepTime;
for(int i = 0; i < _peers.Count; i++)
{
var netPeer = _peers[i];
if (netPeer.ConnectionState == ConnectionState.Connected && netPeer.TimeSinceLastPacket > DisconnectTimeout)
{
NetUtils.DebugWrite("[NM] Disconnect by timeout: {0} > {1}", netPeer.TimeSinceLastPacket, DisconnectTimeout);
var netEvent = CreateEvent(NetEventType.Disconnect);
netEvent.Peer = netPeer;
netEvent.DisconnectReason = DisconnectReason.Timeout;
EnqueueEvent(netEvent);
RemovePeerAt(i);
i--;
}
else if(netPeer.ConnectionState == ConnectionState.Disconnected)
{
var netEvent = CreateEvent(NetEventType.Disconnect);
netEvent.Peer = netPeer;
netEvent.DisconnectReason = DisconnectReason.ConnectionFailed;
EnqueueEvent(netEvent);
RemovePeerAt(i);
i--;
}
else
{
netPeer.Update(delta);
}
}
}
}
private void ReceiveLogic(byte[] data, int length, int errorCode, NetEndPoint remoteEndPoint)
{
//Receive some info
if (errorCode == 0)
{
#if DEBUG
bool receivePacket = true;
if (SimulatePacketLoss && _randomGenerator.Next(100/SimulationPacketLossChance) == 0)
{
receivePacket = false;
}
else if (SimulateLatency)
{
int latency = _randomGenerator.Next(SimulationMinLatency, SimulationMaxLatency);
if (latency > MinLatencyTreshold)
{
byte[] holdedData = new byte[length];
Buffer.BlockCopy(data, 0, holdedData, 0, length);
lock (_pingSimulationList)
{
_pingSimulationList.Add(new IncomingData
{
Data = holdedData,
EndPoint = remoteEndPoint,
TimeWhenGet = DateTime.UtcNow.AddMilliseconds(latency)
});
}
receivePacket = false;
}
}
if (receivePacket) //DataReceived
#endif
//ProcessEvents
DataReceived(data, length, remoteEndPoint);
}
else //Error on receive
{
ClearPeers();
var netEvent = CreateEvent(NetEventType.Error);
netEvent.AdditionalData = errorCode;
EnqueueEvent(netEvent);
}
}
private void DataReceived(byte[] reusableBuffer, int count, NetEndPoint remoteEndPoint)
{
#if STATS_ENABLED
PacketsReceived++;
BytesReceived += (uint) count;
#endif
//Try read packet
NetPacket packet = _netPacketPool.GetAndRead(reusableBuffer, 0, count);
if (packet == null)
{
NetUtils.DebugWriteError("[NM] DataReceived: bad!");
return;
}
//Check unconnected
switch (packet.Property)
{
case PacketProperty.DiscoveryRequest:
if(DiscoveryEnabled)
{
var netEvent = CreateEvent(NetEventType.DiscoveryRequest);
netEvent.RemoteEndPoint = remoteEndPoint;
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
EnqueueEvent(netEvent);
}
return;
case PacketProperty.DiscoveryResponse:
{
var netEvent = CreateEvent(NetEventType.DiscoveryResponse);
netEvent.RemoteEndPoint = remoteEndPoint;
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
EnqueueEvent(netEvent);
}
return;
case PacketProperty.UnconnectedMessage:
if (UnconnectedMessagesEnabled)
{
var netEvent = CreateEvent(NetEventType.ReceiveUnconnected);
netEvent.RemoteEndPoint = remoteEndPoint;
netEvent.DataReader.SetSource(packet.RawData, NetConstants.HeaderSize);
EnqueueEvent(netEvent);
}
return;
case PacketProperty.NatIntroduction:
case PacketProperty.NatIntroductionRequest:
case PacketProperty.NatPunchMessage:
{
if (NatPunchEnabled)
NatPunchModule.ProcessMessage(remoteEndPoint, packet);
return;
}
}
//Check normal packets
NetPeer netPeer;
//Check peers
Monitor.Enter(_peers);
int peersCount = _peers.Count;
if (_peers.TryGetValue(remoteEndPoint, out netPeer))
{
Monitor.Exit(_peers);
//Send
if (packet.Property == PacketProperty.Disconnect)
{
if (BitConverter.ToInt64(packet.RawData, 1) != netPeer.ConnectId)
{
//Old or incorrect disconnect
_netPacketPool.Recycle(packet);
return;
}
var netEvent = CreateEvent(NetEventType.Disconnect);
netEvent.Peer = netPeer;
netEvent.DataReader.SetSource(packet.RawData, 5, packet.Size - 5);
netEvent.DisconnectReason = DisconnectReason.RemoteConnectionClose;
EnqueueEvent(netEvent);
_peers.Remove(netPeer.EndPoint);
//do not recycle because no sense)
}
else if (packet.Property == PacketProperty.ConnectAccept)
{
if (netPeer.ProcessConnectAccept(packet))
{
var connectEvent = CreateEvent(NetEventType.Connect);
connectEvent.Peer = netPeer;
EnqueueEvent(connectEvent);
}
_netPacketPool.Recycle(packet);
}
else
{
netPeer.ProcessPacket(packet);
}
return;
}
try
{
if (peersCount < _maxConnections && packet.Property == PacketProperty.ConnectRequest)
{
int protoId = BitConverter.ToInt32(packet.RawData, 1);
if (protoId != NetConstants.ProtocolId)
{
NetUtils.DebugWrite(ConsoleColor.Cyan,
"[NM] Peer connect reject. Invalid protocol ID: " + protoId);
return;
}
string peerKey = Encoding.UTF8.GetString(packet.RawData, 13, packet.Size - 13);
if (peerKey != _connectKey)
{
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Peer connect reject. Invalid key: " + peerKey);
return;
}
//Getting new id for peer
long connectionId = BitConverter.ToInt64(packet.RawData, 5);
//response with id
netPeer = new NetPeer(this, remoteEndPoint, connectionId);
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Received peer connect request Id: {0}, EP: {1}",
netPeer.ConnectId, remoteEndPoint);
//clean incoming packet
_netPacketPool.Recycle(packet);
_peers.Add(remoteEndPoint, netPeer);
var netEvent = CreateEvent(NetEventType.Connect);
netEvent.Peer = netPeer;
EnqueueEvent(netEvent);
}
}
finally
{
Monitor.Exit(_peers);
}
}
internal void ReceiveFromPeer(NetPacket packet, NetEndPoint remoteEndPoint)
{
NetPeer fromPeer;
if (_peers.TryGetValue(remoteEndPoint, out fromPeer))
{
NetUtils.DebugWrite(ConsoleColor.Cyan, "[NM] Received message");
var netEvent = CreateEvent(NetEventType.Receive);
netEvent.Peer = fromPeer;
netEvent.RemoteEndPoint = fromPeer.EndPoint;
netEvent.DataReader.SetSource(packet.GetPacketData());
EnqueueEvent(netEvent);
}
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="writer">DataWriter with data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
public void SendToAll(NetDataWriter writer, SendOptions options)
{
SendToAll(writer.Data, 0, writer.Length, options);
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="data">Data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
public void SendToAll(byte[] data, SendOptions options)
{
SendToAll(data, 0, data.Length, options);
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="data">Data</param>
/// <param name="start">Start of data</param>
/// <param name="length">Length of data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
public void SendToAll(byte[] data, int start, int length, SendOptions options)
{
lock (_peers)
{
for(int i = 0; i < _peers.Count; i++)
{
_peers[i].Send(data, start, length, options);
}
}
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="writer">DataWriter with data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
/// <param name="excludePeer">Excluded peer</param>
public void SendToAll(NetDataWriter writer, SendOptions options, NetPeer excludePeer)
{
SendToAll(writer.Data, 0, writer.Length, options, excludePeer);
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="data">Data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
/// <param name="excludePeer">Excluded peer</param>
public void SendToAll(byte[] data, SendOptions options, NetPeer excludePeer)
{
SendToAll(data, 0, data.Length, options, excludePeer);
}
/// <summary>
/// Send data to all connected peers
/// </summary>
/// <param name="data">Data</param>
/// <param name="start">Start of data</param>
/// <param name="length">Length of data</param>
/// <param name="options">Send options (reliable, unreliable, etc.)</param>
/// <param name="excludePeer">Excluded peer</param>
public void SendToAll(byte[] data, int start, int length, SendOptions options, NetPeer excludePeer)
{
lock (_peers)
{
for (int i = 0; i < _peers.Count; i++)
{
var netPeer = _peers[i];
if (netPeer != excludePeer)
{
netPeer.Send(data, start, length, options);
}
}
}
}
/// <summary>
/// Start logic thread and listening on available port
/// </summary>
public bool Start()
{
return Start(0);
}
/// <summary>
/// Start logic thread and listening on selected port
/// </summary>
/// <param name="port">port to listen</param>
public bool Start(int port)
{
if (IsRunning)
{
return false;
}
_netEventsQueue.Clear();
if (!_socket.Bind(port, ReuseAddress))
return false;
_logicThread.Start();
return true;
}
/// <summary>
/// Send message without connection
/// </summary>
/// <param name="message">Raw data</param>
/// <param name="remoteEndPoint">Packet destination</param>
/// <returns>Operation result</returns>
public bool SendUnconnectedMessage(byte[] message, NetEndPoint remoteEndPoint)
{
return SendUnconnectedMessage(message, 0, message.Length, remoteEndPoint);
}
/// <summary>
/// Send message without connection
/// </summary>
/// <param name="writer">Data serializer</param>
/// <param name="remoteEndPoint">Packet destination</param>
/// <returns>Operation result</returns>
public bool SendUnconnectedMessage(NetDataWriter writer, NetEndPoint remoteEndPoint)
{
return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint);
}
/// <summary>
/// Send message without connection
/// </summary>
/// <param name="message">Raw data</param>
/// <param name="start">data start</param>
/// <param name="length">data length</param>
/// <param name="remoteEndPoint">Packet destination</param>
/// <returns>Operation result</returns>
public bool SendUnconnectedMessage(byte[] message, int start, int length, NetEndPoint remoteEndPoint)
{
if (!IsRunning)
return false;
var packet = _netPacketPool.GetWithData(PacketProperty.UnconnectedMessage, message, start, length);
bool result = SendRawAndRecycle(packet, remoteEndPoint);
return result;
}
public bool SendDiscoveryRequest(NetDataWriter writer, int port)
{
return SendDiscoveryRequest(writer.Data, 0, writer.Length, port);
}
public bool SendDiscoveryRequest(byte[] data, int port)
{
return SendDiscoveryRequest(data, 0, data.Length, port);
}
public bool SendDiscoveryRequest(byte[] data, int start, int length, int port)
{
if (!IsRunning)
return false;
var packet = _netPacketPool.GetWithData(PacketProperty.DiscoveryRequest, data, start, length);
bool result = _socket.SendBroadcast(packet.RawData, 0, packet.Size, port);
_netPacketPool.Recycle(packet);
return result;
}
public bool SendDiscoveryResponse(NetDataWriter writer, NetEndPoint remoteEndPoint)
{
return SendDiscoveryResponse(writer.Data, 0, writer.Length, remoteEndPoint);
}
public bool SendDiscoveryResponse(byte[] data, NetEndPoint remoteEndPoint)
{
return SendDiscoveryResponse(data, 0, data.Length, remoteEndPoint);
}
public bool SendDiscoveryResponse(byte[] data, int start, int length, NetEndPoint remoteEndPoint)
{
if (!IsRunning)
return false;
var packet = _netPacketPool.GetWithData(PacketProperty.DiscoveryResponse, data, start, length);
bool result = SendRawAndRecycle(packet, remoteEndPoint);
return result;
}
/// <summary>
/// Flush all queued packets of all peers
/// </summary>
public void Flush()
{
lock (_peers)
{
for (int i = 0; i < _peers.Count; i++)
{
_peers[i].Flush();
}
}
}
/// <summary>
/// Receive all pending events. Call this in game update code
/// </summary>
public void PollEvents()
{
if (UnsyncedEvents)
return;
while (_netEventsQueue.Count > 0)
{
NetEvent evt;
lock (_netEventsQueue)
{
evt = _netEventsQueue.Dequeue();
}
ProcessEvent(evt);
}
}
/// <summary>
/// Connect to remote host
/// </summary>
/// <param name="address">Server IP or hostname</param>
/// <param name="port">Server Port</param>
public void Connect(string address, int port)
{
//Create target endpoint
NetEndPoint ep = new NetEndPoint(address, port);
Connect(ep);
}
/// <summary>
/// Connect to remote host
/// </summary>
/// <param name="target">Server end point (ip and port)</param>
public void Connect(NetEndPoint target)
{
if (!IsRunning)
{
throw new Exception("Client is not running");
}
lock (_peers)
{
if (_peers.ContainsAddress(target) || _peers.Count >= _maxConnections)
{
//Already connected
return;
}
//Create reliable connection
//And request connection
var newPeer = new NetPeer(this, target, 0);
_peers.Add(target, newPeer);
}
}
/// <summary>
/// Force closes connection and stop all threads.
/// </summary>
public void Stop()
{
//Send disconnect packets
lock (_peers)
{
for (int i = 0; i < _peers.Count; i++)
{
var disconnectPacket = _netPacketPool.Get(PacketProperty.Disconnect, 8);
FastBitConverter.GetBytes(disconnectPacket.RawData, 1, _peers[i].ConnectId);
SendRawAndRecycle(disconnectPacket, _peers[i].EndPoint);
}
}
//Clear
ClearPeers();
//Stop
if (IsRunning)
{
_logicThread.Stop();
_socket.Close();
}
}
/// <summary>
/// Get first peer. Usefull for Client mode
/// </summary>
/// <returns></returns>
public NetPeer GetFirstPeer()
{
lock (_peers)
{
if (_peers.Count > 0)
{
return _peers[0];
}
}
return null;
}
/// <summary>
/// Get copy of current connected peers
/// </summary>
/// <returns>Array with connected peers</returns>
public NetPeer[] GetPeers()
{
NetPeer[] peers;
lock (_peers)
{
peers = _peers.ToArray();
}
return peers;
}
/// <summary>
/// Get copy of current connected peers (without allocations)
/// </summary>
/// <param name="peers">List that will contain result</param>
public void GetPeersNonAlloc(List<NetPeer> peers)
{
peers.Clear();
lock (_peers)
{
for(int i = 0; i < _peers.Count; i++)
{
peers.Add(_peers[i]);
}
}
}
/// <summary>
/// Disconnect peer from server
/// </summary>
/// <param name="peer">peer to disconnect</param>
public void DisconnectPeer(NetPeer peer)
{
DisconnectPeer(peer, null, 0, 0);
}
/// <summary>
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
/// </summary>
/// <param name="peer">peer to disconnect</param>
/// <param name="data">additional data</param>
public void DisconnectPeer(NetPeer peer, byte[] data)
{
DisconnectPeer(peer, data, 0, data.Length);
}
/// <summary>
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
/// </summary>
/// <param name="peer">peer to disconnect</param>
/// <param name="writer">additional data</param>
public void DisconnectPeer(NetPeer peer, NetDataWriter writer)
{
DisconnectPeer(peer, writer.Data, 0, writer.Length);
}
/// <summary>
/// Disconnect peer from server and send additional data (Size must be less or equal MTU - 8)
/// </summary>
/// <param name="peer">peer to disconnect</param>
/// <param name="data">additional data</param>
/// <param name="start">data start</param>
/// <param name="count">data length</param>
public void DisconnectPeer(NetPeer peer, byte[] data, int start, int count)
{
if (peer != null && _peers.ContainsAddress(peer.EndPoint))
{
DisconnectPeer(peer, DisconnectReason.DisconnectPeerCalled, 0, true, data, start, count);
}
}
}
}
#endif