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CrowdControl/Assets/BzKovSoft/RagdollHelper/Editor/RigidController.cs

44 lines
1.1 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace BzKovSoft.RagdollHelper.Editor
{
class RigidController
{
public static void DrawControllers(Transform transform)
{
Rigidbody rigid = transform.GetComponent<Rigidbody>();
if (rigid == null)
return;
Quaternion rotatorRotation;
if (Tools.pivotRotation == PivotRotation.Global)
rotatorRotation = Quaternion.identity;
else
rotatorRotation = transform.rotation;
Vector3 pos = transform.position + transform.TransformDirection(rigid.centerOfMass);
Vector3 newPosition = Handles.PositionHandle(pos, rotatorRotation);
if (newPosition == pos)
return;
Undo.RecordObject(rigid, "Set Rigidbody");
var centerOfMass = transform.InverseTransformDirection(newPosition - transform.position);
rigid.centerOfMass = centerOfMass;
}
public static Vector3 GetPos(Transform transform)
{
var rigid = transform.GetComponent<Rigidbody>();
if (rigid == null)
return Vector3.zero;
Vector3 pos = transform.position + transform.TransformDirection(rigid.centerOfMass);
return pos;
}
}
}