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50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace BzKovSoft.RagdollHelper.Editor
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{
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/// <summary>
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/// Abstract class. Represents ragdoll part. For example: legUpper, head, pelvis or something else
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/// </summary>
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abstract class RagdollPartBase
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{
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public readonly Transform transform;
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public Rigidbody rigidbody;
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public CharacterJoint joint;
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protected RagdollPartBase(Transform transform)
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{
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this.transform = transform;
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}
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}
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/// <summary>
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/// Ragoll part for Box collider
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/// </summary>
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sealed class RagdollPartBox : RagdollPartBase
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{
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public BoxCollider collider;
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public RagdollPartBox(Transform transform) : base(transform) { }
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}
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/// <summary>
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/// Ragoll part for Capsule collider
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/// </summary>
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sealed class RagdollPartCapsule : RagdollPartBase
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{
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public CapsuleCollider collider;
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public RagdollPartCapsule(Transform transform) : base(transform) { }
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}
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/// <summary>
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/// Ragoll part for Sphere collider
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/// </summary>
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sealed class RagdollPartSphere : RagdollPartBase
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{
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public SphereCollider collider;
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public RagdollPartSphere(Transform transform) : base(transform) { }
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}
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} |